Saturday, August 1, 2026

Nappendixia Campaign 3.0- Session 138

 





Nappendixia Campaign Session Report



Session #-  138



Session Date-  7/31/26



Time Passed- 1 week



Roll Call-  The Goblins and their Dragon leader Faction

Atagon and the Sun Shard Order Faction

Fort Dawnbreak Faction

Guidon's Evil Brigand Faction

The Amazons of Myrinna Faction/ Kenny’s Cave Hideout 



Adventure Log-  Julystein Week 5 Events and Wrapup-


  • 7-24

    • A Gnome courier is spotted riding to and then later from Ft. Dawnbreak.

  • 7-25

    • 9 tall glowing angelic figures hover motionlessly above Ft. Dawnbreak, all facing the South East.

7-27

  • Many decades of Gnomes march to Fort Dawnbreak.

  • Work begins at Fort Dawnbreak as the men begin shoring up the fort's defenses under the watchful eye of Wolverinius and his angelic host.

On Friday

A Haunting Dream

  • The men of Fort Dawnbreak wake up restless. During the night, each stalwart defender was shown a disturbing vision of their death at the hands of the Loc-Nar's horde!

Rock Slide!

  • In the early hours of the morning, a great rumbling can be heard. The face of the mountain SW of Fort Dawnbreak slides away, revealing a ghastly sight. Carved into the rock are the massive busts of the four holders of the Loc-Nar: Guidon the Reaver, Slither the Dragon, Xena the Imperator and Diana the Chosen!

The forces of the Loc-Nar create a green glowing cloud blocking off Fort Dawnbreak from the south, rumors are the cloud increases defensive power.  The forces of good are plagued by nightmares foretelling their doom, 3 nightmares harm the forces, each more horrible. Both sides recon and mount their troops and the forces of Dawnbreak make defensive improvements to their fort, anticipating an attack by the evil army.  


The evil army chooses a direct assault in view of the Mount Rushmore of Evil that has formed on the horizon.  A throne of carved stone has been prepared for the Demon Bear to observe the battle.  The Fort Dawnbreakers prepare for the assault.  The opening order of battle is as follows-



 The evil army moves out of the green cloud of defense only to find the fort has been surrounded by sharpened posts- anti-cav barriers.  The ogres move forward and start ripping them out but are quickly smited with fire by the fort’s angelic host.  The firedrakes fall shortly after from the same fate.  The reconstructed body of Slither flies over some cavalry setting up a flanking charge and scares them off the field.  The goblins breach the walls of the merchant quarter and start looting.  The head angel then moves forward to engage Diana and Xena who have the Loc-Nar.  The demon Bear- watching from the mount evil throne summons a Type IV demon to assist the evil forces.  The angel makes Diana’s enchantment falter, and she drops the Loc-Nar.  The summoned demon tries to telekenese the artifact away, but is quickly imprisoned deep below the ground by the angels.  Atagon tries to plane shift the Loc-Nar off Nappendixia, but it resists the magic.  As the mass combat ensues, and the evil army tries to breach the walls of the fort, the elite forces fight over the Loc-Nar.  The demon places a symbol of Discord amongst the scrum, and the group falls to bickering and random fighting.  The crab men do great damage with their lasers, but on the second attempt Atagon is able to plane shift the Loc-Nar, using a special tuning fork he helped create with the help of the gnomes.  Guidon the Weasel escapes despite the angels trying Power Word Kill on him as he flees.  The Loc-Nar rises and is bathed in positive energy, and a planar portal opens.  However, right before it enters the portal to be locked away on a positive plane, the Demon Bear rises and shrouds the Loc-Nar in a small field of negative energy and announces that the forces of good may have won for now, and that there were no one on this plane worthy of the Loc-Nar.  It will be banished to a positive plane, but it does have the ability to figure out how to escape.  It is only a matter of time before the Loc-Nar’s evil will be released again.  He tells them that the portal will remain open if they ever want to try to enter and truly destroy (or wield) the Loc-Nar they can by entering the plane and travelling through several other worlds to try to find it.  




Session Notes-  DM notes from the final battle-



  • I resolved the main force versus the fort and the goblins vs the Nuge seperately, counting down until the Loc-Nar was banished. The amazon and brigand horde was slaughtered by a combination of spells, missiles, and bombs. Only twenty amazonian heavy foot and sixty brigands survived. Meanwhile, the Nuge lost forty light foot while causing the goblins in the merchant quarter to surrender.



The board has changed fairly significantly. The Amazonian army has been crushed and Diana has been humiliated. Atagon’s Sun Shard Order is in tatters and the Radiant Tower was destroyed. Godhard and the Iron Company lost a great deal of troops at the battle at the Radiant Tower. The Nuge also suffered heavy losses, but made a good friend in the process. The Gnomes have overtaken the western keep and have plans to explore and grow in the art of illusion. Brigand’s were scattered and humiliated. Slither and his Goblin horde was eradicated. Guidon lives to see another day. 


Player Perspective- from the player who plays Trotter and ran Atagon’s faction-


What I did on my July-Stein Vacation:




I play in the Nappendixia campaign and like many other places in the summer of stein, we held a Braunstein in July to shake up the status quo. It began as a weekly-orders deal but quickly evolved into something closer to always on.




Report:




In our regular sessions I play Trotter R1 named after what Tolkien almost named Aragorn. We've been taking missions from Atagon NG C9 at the Radiant Tower, a cleric's tower to the SE of the largest safe settlement in the area, Ft. Dawnbreak. Mostly we've been delving a pyramidal megadungeon. But that all changed in July.


I took command of Atagon, his maybe 50 infantry and cav along with the militia of a small village nearby, Cowpens, loyal to the cause led by a F6 named Seth.


Real AD\&D is also a book club. I learned that the original patron player for Atagon modeled him and his tower after the same-named characters in "Changa Nor" a short story by Harold Lamb about Cossacks discovering a mysterious isolated tower in the steppes. It rocked. Never read Lamb before. Easy to see how he inspired Robert E. Howard. Here's the other piece of this. Learning what fiction other players are reading, be they friend of foe, motivated me to plough through this story because it would give me greater insight to the Secondary World we were playing in. And it worked.


Since I've observed in other steins that turtling gets you punished, I decided to be aggressive which was in character with Atagon anyway and seek out the evil brigand fortress to the west. I amassed troops, began plotting the assault and recruiting allies while trying to find a way to harass their supply lines and setting up contravallation to prevent them from sortie against us early.


The macguffin: I practically ignored it initially apart from casting Commune to try and find it. Other players were sweeping over hexes for it. What was it? The Loc-Nar, a la Canadian animated film Heavy Metal, which was spawned by a satanic giant space bear. Not good.


Late the following Tuesday my tower was greeted by a Bandit Raiding party. Yikes. They didn't test the fortifications (Motte and Bailey style) but they posed a problem for me communicating with my forces without.


I sent Gord, R6, out in the night. Fortunately was able to hire a MU5 just before this. We silenced and invisible him and then had him stalk the raider camp at night, killing those who were relieving themselves in the bushes in the most gruesome way possible. SEEN framed this as a vengeful spirit from the swamp and it worked. The raiders bugged out. For now.


We continue preparing the assault on the Brigand fort to the west, however the Brigands return a few days later now with ladders and more men to assault Atagon's Tower.


We elected to run this play by post. I need to reflect on our triage of battles to session docket vs play by post I think we mostly got it right but there was a deeper rhyme and reason for what worked.


Of course, a black dragon appears. My only hope is to slay it. The tower was meant to keep people out from the ground, not from the air, moreover, the villagers (120 laborers and tradesmen) were vulnerable in the bailey. My only real weapon apart from a few pot shot fireballs and an aging ballista is an artifact of Atagon's religion. Waning in power, but it just might do the trick. Just as the first sprays of chlorine gas start billowing down into the village, I blast the dragon sending its husk to the ground. As soon as I can I hit the invading brigands with Insect Plague and seal myself in a secret inner chamber with my trusted bodyguards. When we survey the damage later that day, most of my men and villagers are lost. We retreat by Lamasu (courtesy Godhard of Dawnbreak) to Dawnbreak.


Later in the week a band of goblins assaults Cowpens but my milita there holds them off! We capture several and question them learning not very much. Actually I think a couple of them might be tied up in a barn somewhere still now that I am writing this.


Gnomes (ugh) arrive at the siege camp and agree to help us dig.  Atagon and retinue arrives at the siege camp and pays handsomely to have the gnomes forge a perfectly made B# tuning fork of silver. I wonder why?


We draw up battle plans to assault the brigand fortress now that, after our like 5th divination, we think we can take em. The fortress is huge but we have some tricks up our sleeve.


Speaking of divinations, the ref pointed out I was using them as often as Xenophon and that seemed right to me.


Key to the assault are some gunpowder bombs (gunpowder doesn't work in Amber but we're far from it, it seems) made by Kenny the MU, somehow.


We blast the doors and try to take the inner gate. I mistake I made in command that almost cost us the battle--but did cost us time as some of the mass combat slogged -- was not rushing some men, at the expense of free attacks from the brigands, to the gate to open it and allow cav to enter. A wind elemental appeared and wiped most of my light foot before I could Flame Strike it. At that point, the player controlling the evil MU leading the brigands bails and a mano-a-mano fight begins in the inner courtyard against one of their high level Lts. The forces of good prevail but at what cost?


We find later that laborers we left in our siege camp have all been killed by what appears to be dragon chlorine gas. Did the black dragon survive?


We pick up the pieces and return to my tower only to find it occupied by brigands! And an undead dragon!


And so begins a new mass combat session. This time scale adjustment helped prevent a slog in addition to realizing when the key elements of a battle were decided and the rest, which matters for unit head counts, could be gamed out by post.


I missed the very beginning of this one due to my children, however, it appears that Atagon and another Pelor worshipper prayed and their prayer was answered by a Solar!


These guys are insanely overpowered. But I had to play them to character. They arrived because the Loc-Nar was there and was a threat.


Actually... the only thing that makes sense is to destroy the very place where the Loc-Nar was being held. The Solar, who for some reason looked like Wolverine, started casting Earthquake (a 1turn spell!) on the Tower to make it come crashing down on the evil occupants.


Seth get's polymorphed (I can't remember how or why) into a Bronze Dragon. His exhilaration at flying through the air is cut short by (I think) a lightning bolt or something and he plummets to the ground.


In vengeance, the undead dragon gets made dead again by a power word.


More craziness ensues but we somehow get the bad guys to retreat and the tower comes crashing down on the rest. The Loc-Nar escapes us though. My tower is destroyed!


We roll to see if Wolverinius the Solar sticks around and he does. But I decide he's just going to loom in the air high above Atagon and daily gate in a Planetar until we have a host of angelic forces just silently hovering in the air like the trailer to Death Stranding.


I send Gord, who now has a cloak of Elvenkind to scout in the direction of the enemy. It appears they have another keep!


No mass combats and a schedule conflict so we decide to grab our level 1 characters and explore the area, especially looking for riches and unplundered-plunder. What we find turns out to be basically a hook from the Good the Bad and the Ugly but the Bad being played by Amazon women turned into giant green ogres. Yikes! I'm sure the Loc-Nar is to blame.


Gord returns to Ft. Dawnbreak, where we have all rebased, and reports that the enemy has a contingent of Crab People armed with magical arm guitar lasers.


Atagon gets a nice tan-- like Carry Grant, not like spray on. This was Wolverinius the Solar granting Atagon the ability to survive in the Positive Energy Plane... if it comes to this.


Gord heads off to find Ted Nugent, who is the leader of a ranger, kind of woods people camp to the west. He and the Nuge become fast friends and talk at length about responsible bow ownership and the virtues of armor piercing rounds. The Nuge and his retinue come to Dawnbreak as scouts start reporting a host approaching.


We prepare for a climactic battle as Atagon's trump card is finally ready-- the tuning fork, a very important material component in Plane Shift.


We set booby traps and what not around the fort. The Nuge hides a contingent of his men in the nearby market village on the hill.


The dragon reappears! And chases off our cav held in reserve. It turns out this was an illusion, but don't count on the Planetars to start shouting that down to you, they have bigger fish to fry. Namely the Crab People and Amazonian Ogres whom they begin Flame Striking relentlessly.


Meanwhile, Atagon and Wolvernius secretly go invisible and the Solar carries Atagon to the vicinity of Diana, Amazon Queen and Holder of the Loc-Nar. I imagine the Solar carrying my aged priest like Shaggy carries Scooby Doo.


The Solar attempts to psionically mass dominate Diana to get her to drop the Loc-Nar (he and his ken will not touch it or use Wish to do crazy things to it directly). But he fails!


A Type IV Demon Appears! And casts Symbol of Discord. This works on the Solar too.


The good guys for now, forget about the Loc-Nar and start bashing Chotic Evil heads.


Wolverninus Imprisons the Type IV Demon. --Hey guys, there's a Type IV demon buried at the foot of the hill where sits Ft. Dawnbreak... and that spell is reversible...


A choir of Devas arrives and telekinese the Loc-Nar into the air (for some reason it was flying away like Thor's Hammer). They hold it in place for Atagon to approach. He casts Plane Shift... but he has to touch it... will he be corrupted like the others? Naw Atagon is rock solid man. He resists and sends the Loc-Nar to the Positive Energy Plane-- my thinking here was if anything the positive energy might destroy it or at least all the beings there would be too Good to do anything but seal it away. I thought about other planes but they just seemed too high risk.


The Loc-Nar passes through a portal that opens. Atagon expects to be pulled in or to have to escort it. But it goes on its own. The portal changes color. The evil space bear makes a speech and the campaign landscape is forever changed.


We need to get the band back together and see where that portal goes!


There's still casualty reports coming in so this isn't even a clear picture of the ending.




So the Julystein has concluded, it went great, extremely well-run by an elite player.  The Seen posts worked great, gave evidence of actions but kept mystery, and the difficult mass combat resolutions were well planned, scaled, and the visual aids were a huge help.  I feel like 5 weeks was about as long as it could/should be sustained.  There were a few railroad moments but the vast majority was player driven spontaneous actions that caused further situations to be attended to.  The Loc-Nar developed powers on its own as it encountered play, our first rules for it were very basic, but by staying true to the film lore the Loc-Nar ended up being a very cool mcguffin.   We changed the game landscape through braunstein play, and set up several hooks to be played with in the future.  It was tiring, and I didn’t even do that much.  We could have used a few more players to avoid some people running multiple factions, but we just don’t have the player base currently, and I don’t overly recruit this game, I tend to wait for interested people to come to the campaign on their own.  That being said, do reach out here at the blog if you are interested in participating, either as a regular player, casual player, or faction player.  


Treasure and XP-  The Planetars get all the xp lol, treasure TBD.



Graveyard-  10x Gnomes killed by Guidon’s Brigands cavalry charge into the siege camp outside the western brigand Keep.  (session 134)


109x Troops of the Coalition of the Good killed at the assault of the Brigands Western Keep (session 135)


30x Lt Foot, 180x H Foot, 30x Lt Cav, 30x med Cav, 15x Crossbowmen (Coalition of the Good troops), Zalde- M/U5, Seth F6 (raised/failed, permanently deceased), Foyt- M/U5 (raised) killed at the siege of the Loc-Nar forces at Atagon’s ruined tower. (session 136)


Pentagon the cleric killed by Brigands outside the gnomes keep.  (session 137) (revived, 1 week bedrest)




Saturday, July 25, 2026

Nappendixia Campaign 3.0- Session 137

 


Nappendixia Campaign Session Report



Session #-  137



Session Date-  7/24/26



Time Passed-  1 week



Roll Call-  Ard- M/U3

Primus- F2

Trotter- R1

Pentagon- C2



Adventure Log-   Julystein Week 4 Events and Wrapup-

7/18

  • Atagon takes the corpse of Seth the loyal Sheriff Cowpens to what remains of the inner shrine at the tower and begins this incantation to restore him to life. However, the prayer ends and no breath comes from Seth. Seth's body turns to ash. Atagon appears grief stricken.

  • A hundred feet above where Atagon's Tower used to be stands a 10' angel staring unblinking to the East. He's too radiant to look upon for long, like the sun.


7/21 BLOOD RAIN!
In the early morning sick green clouds begin forming over the hills above Fort Dawnbreak on what was an otherwise sunny day. They begin to break, spewing thick viscous red rain with a metallic odor. In a rush of terror, the men-at-arms seek refuge under the safety of their tents as the rain stains the canvas a rusty scarlet.


Chit Chat at Sunrize

Gord, ranger of Pelor, is welcomed to the Nuge's camp. Revelers overhear them discussing bows, bow control, responsible bow ownership and the virtues of armor piercing rounds. 


A Call for Help!

  • In the evening of the 21st, a signal rocket is seen in the air over the western keep!

  • Strangely enough, at the same time every gnome across the Pinewoods begins to dance!


Clearing the Bloodstorm
At Ft Dawnbreak, Wolverinius holds out his hand and notices the blood rain pitter pattering on top of it. He gazes up to the clouds and moves his hands as if to swipe them away, letting through partial sunlight and dissipating the rain.


7/22

Fast Friends

Gord and Ted Nugent ride out with a host to Ft. Dawnbreak. 


Diana falls under the spell of the Loc-Nar with Xena and spends a lot of the week going around the hexes collecting allies for the big showdown with Xena and the Demon Bear vs the forces of good.  She manages to get some fire drakes, zombies, and crab men.  


The forces of good spend the week gaining a few allies and resting.  They send Gord the ranger to ally with Ted Nugent and the rest of his hunters, and a massive angel appears over Fort Dawnbreak and brings a few planar friends with him.  


As the forces of good and evil mount their forces for the final confrontation, we turn to the lower level PCs to see how they are faring-


Ard, Primus, Pentagon, and Trotter are recovering from the blood rain that fell at Fort Dawnbreak.  After helping to improve morale and washing away what they could of the dried blood, they overheard a conversation between 2 explorer/miner types negotiating some rumors they had about some hidden treasure somewhere out on the nearby battlefields.  One miner knew of a name, and the other of a location connected to the hidden treasure.  Ard and Primus insert themselves into the conversation and offer 500gp for both pieces of information.  The miners agree and tell them that the hidden treasure is associated with a brigand or former brigand named Bill Carson, and his last known whereabouts were at the Brigands western keep in the weeks leading up to its assault by the forces of good a few weeks ago.  Because of the handsome payment and positive relations, they agree to give the party a day's head start on the hunt.  With speed being a factor, the party decides to buy a pair of canoes and paddle down the nearby river to get near the brigand’s former western keep (it has since been taken over by the gnomes since the routing of the brigand forces there).  Travel on the river goes well for a day and a half until they get to a pond created by a dam.  The far end of the pond ends at a dam and the party is shooed away from the water by giant beavers.  They walk the remaining distance to the woods around the keep and stumble into a camp of renegade brigands who are about to condemn a man to death by hanging, one man reads a long list of crimes he is guilty of.  They burst into the camp to prevent the hanging, thinking the condemned may know or be Bill Carson.  Ard has several spells disrupted by brigand archers, and takes some wounds, but eventually he manages to charm the brigand who may be the leader, and the party fells several in melee.  With that the remaining surrender, and the condemned prisoner claims to know Bill Carson.  He says that after the brigand's defeat at the keep, he acquired a uniform from Godhard’s fallen troops and headed east to Atagon’s tower to hide out amongst Godhard’s forces.  They head east to the tower to try to find him.  On the way they are waylaid by 2 angry and green glowing ogres who chase them but they escape in the dense foliage.  Wary of Xena’s forces about, they make it to the tower in the aftermath of the Second Battle at Atagon’s Tower.  Most of the bodies have already been policed and buried at the nearby cemetery, but they come upon a wrecked work wagon and a few injured workers.  They give aid to the workers who say they were attacked by a group of green glowing orcs and ogres looking for Bill Carson.  They admit that they too know Bill, and had been paid by him to bury his treasure in a grave marked with his name, he would in turn hide out and go claim the treasure when the heat died down.  However the group of orcs and ogres have likely gotten there first.  They rush to the grave sites to see what is there and find a dug up grave labelled Bill Carson.  Just then a troop of Godhard’s soldiers discovers them and interrogates them.  They tell them about the plot of the hidden treasure and the presence of Xena’s orcs and ogres about.  They ask the party to see if they can track down and deal with the monsters, and Trotter is able to track them down.  Surprise missile fire drops several monsters and they defeat the ogre in combat.  Carson’s treasure is recovered and the haul is very large.  They return to Dawnbreak with enough coin to pay their trainers to upgrade their skills.  



Session Notes-  We opted to play with the low level guys this session, so far every session of this Braunstein has been a large mass combat, so this was a nice change to have the PCs adventure on the battlefields created by the ‘stein.  I just used a few basic plot points from The Good, The Bad, and The Ugly, poorly explained and with some obvious plot holes but I tried to not make it a super railroady experience.  It’s hard to find that balance of well-crafted storylines and more freeform play that requires rationalization on the fly.  The players definitely had some questions and actions that I was not prepared for but they looked past my mostly made up adventure and had fun with it.  Next week will be the big wrapup for our Julystein.  



Treasure and XP-  Monsters- 5x Brigands 50xp, 5x Orc 80xp, Ogre 180xp.  Treasure- 110gp, 500gp, 500pp, 2x jewelry 3000gp, 2x gem 2000gp= 8420xp/ 3PCs= 2807xp each.  Add % bonus if applicable.  



Graveyard- 10x Gnomes killed by Guidon’s Brigands cavalry charge into the siege camp outside the western brigand Keep.  (session 134)


109x Troops of the Coalition of the Good killed at the assault of the Brigands Western Keep (session 135)


30x Lt Foot, 180x H Foot, 30x Lt Cav, 30x med Cav, 15x Crossbowmen (Coalition of the Good troops), Zalde- M/U5, Seth F6 (raised), Foyt- M/U5 (raised) killed at the siege of the Loc-Nar forces at Atagon’s ruined tower. (session 136)


Pentagon the cleric killed by Brigands outside the gnomes keep.  (session 137) (revived, 1 week bedrest)



Saturday, July 18, 2026

Nappendixia Campaign 3.0- Session 136

 



Nappendixia Campaign Session Report



Session #-  136 Session Date-  7/17/26



Time Passed-  1 week



Roll Call-   The Goblins and their Dragon leader Faction

Atagon and the Sun Shard Order Faction

Fort Dawnbreak Faction

Guidon's Evil Brigand Faction

The Amazons of Myrinna Faction/ Kenny’s Cave Hideout Faction




Adventure Log-   Julystein Week 3 Events and Wrapup-


Saturday-  THE MEXICAN STANDOFF

The Loc-Nar stands in the middle of a field, all eyes on the prize. Atagon and Kenny begin negotiation with the gnomes, discussing how to banish the Loc-Nar. Meanwhile, Amber Lynn, Diana, and Slither begin to make a definite move for the Loc-Nar! Diana is first to the field. As she rushes for the Loc-Nar, fear overtakes her, and she flees! Amber Lynn, in eagle form, dives from the sky and attempts to grasp the Loc-Nar in her talons, but she too succumbs to fear and flees. Then, with a moaning ROAR, Slither's Corpse swoops down and grasps the Loc-Nar in his mighty claws, utters something in dragon, and then dissappears! 


Monday-  A CHAOS STORM over Myrina!
Eldritch clouds and green lightning could be seen hovering over the Amazon settlement. It cleared once and then happened again for five minutes as bolt after bolt came down, and then cleared.... ten minutes later it happened a third time! Now most of the amazons have green pulsing lines of power on their skin and a faint green glow to their eyes while some have even transformed into ogres of the same. The Many Mothers have formed a council of war!



Tuesday-  A MESSAGE FROM THE HILL GIANT’S CHIEF

There is a giant cloud of green light over the Hill Giants’ Steading and a booming voice saying "Hill Giants of Chieftain Nosnra!" is heard in the five hex area. It continues: "Your chieftain has been gifted untold power by the Locnar! Return and receive a gift as well. Join us!" Green lighting strikes down but once and the cloud dissipates. 


Wednesday-  Gord, Ranger of the Sunshard, returns to the Bandit Keep in a hurry and onlookers hear him speak of seeing "something awful green". 


Thursday-  Troops flying the banners of Lancebrass, Waygate, Hartford, and the Khazarian Khagan are seen marching into Fort Dawnbreak. 


Friday-  A call has gone out across the five hexes for all disreputable and unsavory types. 


  • THE GROUND SHAKES!

There is another massive green cloud over the area where Atagon's tower was as the earth under it is heaved upwards, creating a fortified mesa with battlements and a ramp leading towards the tower. Xena's voice booms through the area, "Think you can take the Loc-Nar? Come and take it!” 



It turns out that when the reanimated dragon took the Loc-Nar and disappeared he went to the N Warrior Maidens of Myrina to try to negotiate an alliance seeing how he was so low on troops.  Xena, the leader jumped at the chance to wield the power of the Loc-Nar and immediately used it to turn her people into orcs and some even ogres.  Some resisted including Diana the 2nd in command, and she fled to join the Coalition of the Good.  Xena took her evilly buffed army to meet up with the remaining brigands and goblins at Atagon’s ruined tower.  From there she put out her challenge for the good army to come meet them in battle.  This is where things start out on Friday with Xena’s evil army defending in Atagon’s transformed keep, with the hill giants coming in as allies to hurl rocks. They also have been affected by the Loc-Nar.  On the other side the forces of good amass, anchored by the Iron Company, but the allies have reached far and wide and gained allied contingencies from Lancebrass, Hartford, and even the Kazarians have given some troops.  The battle begins and Godhard and his paladins begin praying, and are amazingly heard from his god.  A LG Angelic creature comes forth from the planes.  Some fireballs are traded and some cavalry hidden amongst a hallucinatory terrain emerge and engage.  Some invisible ogre magi allies reveal themselves and unleash cones of cold on the good army, but the angel manages to dominate one of them and another dies.  Xean begins using the powers of the Loc-Nar and it begins throwing out things like stinking clouds and fields of darkness on the battlefield, as well as blinding Atagon and several henchmen.  Seeing this Kenny drives the Bronco over to the blinded Atagon and gives him the robe of eyes and begins firing off spells into the battle while Atagon drives to a tactical spot where he can then levitate up over the walls and target the brigand’s wizard with the Sun Shard, incinerating him.  The many magical attacks coupled with the rock onslaught from the giants nearly decimates the forces of good outside the keep walls, but then the angel creates a massive earthquake on the keep and tower, destroying them and cruising many of the evil troops inside.  Xena emerges from the ruins still wielding the Loc-Nar, and Diana challenges her in combat.  She cannot get control of the Loc-Nar and soon the Demon Bear shows back up to see who the group has put forth as his new herald.  Seeing Xena with the Loc-Nar he asks her if she is ready to become the herald and she agrees.  He looks around at her ruined army and says she has one week, and will grant her one favor towards raising a new army.  He will return in one week and assist her in a final confrontation for the final fate of the Loc-Nar.  Only a wounded and invisible Guidon escapes from the aftermath as the angel departs with the forces of good nearly completely wiped out, but victorious.  They too will need to gather forces and resources this week to prepare.  



Session Notes-  Again godhard’s player did an excellent job running a complex mass combat, he went with a 30;1 scale and it worked great.  I got to assist looking up rules and rolling dice for different units, it was definitely fun for all.  I’ll publish the final casualty tables he made up, very thorough, and he had a cool interactive map that really gave just the right amount of visual aid.  It was super fun and creative and something I could never do or would even think to do.  





Treasure and XP-  Ringtail’s items- Ring of Protection +1, Figure of Wondrous Power- Owl, Wand of Illusion x10, Dagger +1, Spellbook- RM, Sleep, MM, Enlarge, Message, Charm Person, Web, Stinking Cloud, Invisibility, Levitate, Fireball, Invisibility 10’, Clairvoyance



Graveyard-  10x Gnomes killed by Guidon’s Brigands cavalry charge into the siege camp outside the western brigand Keep.  (session 134)


109x Troops of the Coalition of the Good killed at the assault of the Brigands Western Keep (session 135)


30x Lt Foot, 180x H Foot, 30x Lt Cav, 30x med Cav, 15x Crossbowmen (Coalition of the Good troops), Zalde- M/U5, Seth F6 (raised), Foyt- M/U5 (raised) killed at the siege of the Loc-Nar forces at Atagon’s ruined tower. (session 136)



Saturday, July 11, 2026

Nappendixia Campaign 3.0- Session 135

 Nappendixia Campaign Session Report



Session #-  135



Session Date- 7/10/26



Time Passed- 1 week



Roll Call-  The Goblins and their Monster leader Faction

Atagon and the Sun Shard Order Faction

Fort Dawnbreak Faction

Guidon's Evil Brigand Faction

The Amazons of Myrinna Faction/ Kenny’s Cave Hideout Faction




Adventure Log- Julystein Week 2 Events and Wrapup-

  • Saturday Guidon’s search party finds the Loc-Nar in a hex adjacent to their eastern keep.

  • Monday Atagon’s Tower is assaulted by the brigands with their secret green dragon ally.  The dragon breathes poison gas on the tower but is quickly slain by Atagon’s magic Sun Device.  The brigands make entry and slaughter many before being driven back by an insect plague.  

  • Guidon uses the Loc-Nar to crack open Atagon’s tower, then some goblin scouts arrive at the location, and Guidon allows them to use it to resurrect the dragon’s corpse as an undead, along with some undead minions.  

  • Cowpens is attacked by goblins but they are repelled, about 30 goblins are captured and the force is routed.  

  • An army of the good factions is forming north of the brigands western keep.  A force of over 300 is observed.  


The Coalition of Good factions army moves south to assault the western brigands on Thursday.  They send some invisible PCs forward to plant a bomb and create a breach in the wall.  Having seen the approaching army, the Brigand’s mage conjures an Air Elemental, and when the bomb goes off the elemental unleashes a tornado that crushes the light foot charging the breach.  Several fireballs and flame strikes destroy the elemental as more troops begin assaulting the walls and archers on both sides let loose.  The brigand’s mage then creates a wall of ice to further block the breach.  A final fireball turns the wall to steam, and the Brigand leader runs into the foggy breach to take on the incoming troops personally.  The mage thinks better and casts fly and flees.  Stigr and Seth, 2 PC fighters on the battlefield, move through the breach to engage the brigand leader who is too strong for the rank troops.  The fighters along with a well placed hold person spell manage to take down the leader.  The assaulting forces of good rout the brigands and many flee into the countryside.  The forces of good rest and calculate their next move.


The following day, after getting bad news about the destruction of the goblin forces at Cowpens, Guidon moves west to attack the good army’s camp with only a few goblin wolf riders and their undead dragon and zombie minions as allies.  They get to the camp and find it devoid of troops, only camp followers and blacksmiths and armorers.  Furious to have missed the army, the dragon and brigands attack the camp and level it.  All equipment, resources, and specialists are destroyed or routed.  


Seeing as how blood was shed and battle raged, but the wielder of the Loc-Nar had no hand in the combat, the ire of the Demon Bear was roused.  It appears huge in the sky before Guidon- “Puny man, you have possessed the Loc-Nar for a week and what have you done with it?  Cracked open an empty tower and missed a huge battle.  You don’t deserve the Loc-Nar.”  And with that the bear snatches the magic orb and teleports itself along with the goblins and undead dragon to the brigand’s newly captured keep, where the armies are resting.  He addresses the leaders of all the factions-  Guidon has failed as a worthy herald, I put this Loc-Nar on the ground before all of you.  In one week I will return to see if one of you is worthy to wield it and be my rightful aide.  He summons a symbol of fear in the air above the Loc-Nar and disappears, leaving everyone pondering their next move.  



Session Notes-  This was a session we tried to do too much maybe, but it was a fun and productive session.  The guys had spent a few days coming up with an assault plan on the keep, so they had a pretty elaborate plan and executing it took some time, plus adjudicating the mass combat, and then adding in the individual combat, plus a lot of spells were being thrown around so there was time taken up to look up lots of spell rules.  In all the DM running got us through it and everything was adjudicated mostly by the book without getting too bogged down, we definitely eyeballed the morale rules at the end of the session, but with the breached wall, dwindling force, and leader incapacitated, they likely would have broke morale.  We probably should have allowed the good guys one final swing to represent their running away, but you can’t get everything in a session.  So far we have been using session play during this braunstein to roll out the bigger battles of the week.  Now that the Loc-Nar is up for grabs for a week I wonder who will attempt to wield it and what they will do with it.  Hopefully the week's events will set up for some kind of cool opportunity for session play.  The low level PCs haven’t really gotten involved yet, maybe now that some of the bigger threats on the board have been eliminated they will take a bigger role, we will see.  



Treasure and XP-  Plate +3, Shield +2, Longsword +3, Elven Cloak, Potion- superheroism, animal control, Ring of mammal control, Javelin +2- Brigand Leader’s magic items



Graveyard- 10x Gnomes killed by Guidon’s Brigands cavalry charge into the siege camp outside the western brigand Keep.  (session 134)


109x Troops of the Coalition of the Good killed at the assault of the Brigands Western Keep (session 135)




Nappendixia Campaign 3.0- Session 138

  Nappendixia Campaign Session Report Session #-   138 Session Date-   7/31/26 Time Passed- 1 week Roll Call-   The Goblins and their...