Nappendixia Campaign Session Report
Session #- 129 Session Date- 5/1/26
Time Passed- 5 days
Roll Call- Trotter- R1
Pylon- G F/T1
Ard- M/U1
Pentagon- C1
Primus- F1
Adventure Log- The session begins with the domain builders- Godhard, Kenny, and Laurentis, taking a block of cavalry and archers south back to an area where they had found spider sign, hopeful to eliminate the threat from the land. They position their troops into the area of webs, and find the area most densely covered, likely the lair. Seeing how the lair is too tightly webbed to effectively use troops, Godhard sends an insect swarm into the lair, hoping to overwhelm or draw out the spiders. After that dissipates, he then flamestrikes the area from above to be certain nothing survived. He was right in using extreme tactics as they discovered among the burned debris the remains of Phase Spiders, very dangerous creatures who likely survived the insect swarm by staying out of phase, but were caught unaware by the flamestrike. They find some coins and some jewelry, but the value of the jewelry is greatly reduced from the damage from the flamestrike. Happy to be rid of the threat they return to Dawnbreak.
Meanwhile the low level group heads back to the buried step pyramid dungeon to further explore. Trotter had scouted the area a few times during downtime, and found the remnants of a few small camps of what were probably evil demihumans. He relays this to the party and they take the information into the dungeon with them. They carefully trigger the stone floor trap and rig it open and use that to get down to the next level. They follow the door and halls east and south, following their previous route. At the end of the hall they find a statue of a man wearing a mask and holding a lightning bolt. It appears to be gold but is just painted wood. To their right there are also 2 doors, and they listen and enter, only to be encountered by 6 men wearing masks and wearing blue tunics and chainmail. They look the party over and announce themselves as the Brotherhood of Gorm, strong Lawful fighters from the ancient hidden civilization of Cynadecia. Their leader Kanadius, tells them of the waning of their civilization due to laziness and hedonism. He also tells them of the evil force called Zargon and the influence of his cult. He tells them that there are 3 factions still fighting to return Cynadecia to its former glory, themselves, the mages of Usimigaras and the warrior Maidens of Madura. The factions are at odds and fight each other over how best to serve Cynadecia. They are impressed with the party’s martial power, and ask them to help clear out the temple of some of the monsters that have moved in. If they succeed they will be offered membership into the brotherhood. They are given 3 warriors to assist them, and told of a room behind a secret door containing stirges, terrible blood sucking creatures. The party agrees to assist, and are taken to the secret room. Primus bravely blocks the open doorway with his shield, bearing the stirge charges, and Ard casts sleep into the room. 4 fall, but the remaining 3 spill out into the hallway and are slain in melee. They find some gems among the stirges refuse, and move on to explore a portion of the temple where they encounter some mischievous sprites, avoid their pranks and get some info on the temple layout. Ard also narrowly avoids stepping into a room whose floor is covered in green slime, and they make their way back to the brotherhood’s rooms pleased to have defeated the stirges. They move through the brother’s rear quarters, finding another dead hobgoblin in the process, and see that their treasure room is guarded by killer bees. Tempted but smart, they decide not to attempt to steal the treasure. When they join Kanadius, he offers to initiate them into the brotherhood. Ard and Pylon elect to become lesser members, and are given a small gold necklace of the mask of Gorm. Primus becomes a full member and after a hand washing ritual is given a blue tunic, Gorm mask, and lightning bolt tattoo. He is also given a magic shortsword and told to honor Gorm’s ways. They tell him of the demihuman camp they found outside the temple, and are told that they will be paid 20gp for any hobgoblins they can defeat. Tired from the many hours of exploring and fighting, and gladdened by their new allies, they leave and head back to the cleric’s tower, and then on the Dawnbreak to sell their gems and hopefully procure some better armor.
Session Notes- It was fun to run a mini session for the upper level PCs before devoting most of the session to the new PCs. It gives the domain builders some session time to get things done, but the focus is still on the level 1’s. It’s been fun running a low level game inside the domain of existing PCs in the game. Even though it’s mostly the same players, it’s nice to have that multi level structure all from PCs who actually earned their status in the game. Open world, emergent play rules!
Treasure and XP- Low level group- Monsters- 7x Stirges 308xp. Treasure- 4x gems 16ppxp, 135sp, 40gp, Shortsword +1= 1747xp. Total xp 2455/ 4PCs/Players= 491 per player. Add % bonus if appropriate.
High level group- 4x Phase Spiders 3568xp. Treasure- 6000cp, 11,000sp, 3000gp ruined jewelry= 3610xp= 7178xp/3 Players= 2393xp each. Add % bonus if appropriate.
Graveyard- Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp. Alignment changed to NG.
Ard- Killed by Fire Beetles in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp.