Nappendixia Campaign Session Report- Gamma World
Session #- 112
Session Date- 12/5/25
Time Passed- 7 days
Roll Call- Clint- level 2 Mutant Human of the Turtle Clan. Though he can pass as a pure human, Clint has the hidden powers of telekinesis and a heightened sense of smell. However, he must be very careful to avoid cuts and wounds. He has become quite skillful with his hi-tech Vibro-Blade.
Johnny Mothra- level 2 Mutant Human of the Puma Clan. He is also a massively tall and winged mutant who can glide and leap above the forest canopy of his homeland. He places his shots in the perfect spot, but has a huge metabolism and is always hungry.
Lark- level 1 Mutant Human from Horn. Has weather manipulation and direction sense power, plus an energetic hand attack. He’s also a good shot with his assault rifle.
The Horn Brothers- Helped rescue the Genser family and hired on with the party. They provide backline fire mostly.
9x Hoppers and the Rokox
5x Clones
Adventure Log- Lark’s Journal- So we rode with the caravan for about a month to the SW through rough scrub. Our large size kept away creature encounters, and the time passed relatively uneventfully. I made a contact should I ever want more work or assistance from the caravan, and picked up a vague rumor on Cheyenne Mtn- something about this powerful Titan that is inside the mountain, it apparently was renamed/rebranded the “Titan of Peace” at some point in its history in an attempt to make the mountain more meaningful. We also learn of a town supposedly nearby Cheyenne Mtn called Rathbone Falls. We get to a river with the caravan, and follow the river to a point where it just disappears, not dries out or turns to swamp, it just stops flowing and is no longer seen. It is here where the caravaners tell us we need to travel NW up into hills and find Rathbone Flats which will in turn lead us to the mountain museum complex. The caravan continues on and we part ways, taking back our treasure from their coffers and moving on our mounts. (This occurs on 12/5) After a week of navigating the hoppers through forest then green hills, it becomes more mountainous. Along the way we had a nasty encounter with 5 large menacing butterflies with hideous faces, so frightening 2 of our hirelings ran from the combat screaming in fear. We really gave it to them, an onslaught from our assault rifles took out most of them before they could try to engage us with their razor sharp double proboscii. We were able to recover some of the beaks and hope to construct them into a sharp spear, as well as recover some of their wings intact which are hauntingly beautiful and likely valuable. On the 7th day of travel, as the hills turn to mountains, we come to a cliffside that looks down onto a flat plain below. Beyond that we see more mountains. On the top of the cliffside near us there is a tower with a strong cable attached descending over the edge of the cliff down to the valley below. The cable descends off the cliffside down to a base of land where there appears to be some kind of structure or settlement. We find some kind of glassed-in control room near the tower and cable structure on top of the cliffside. There are all kinds of dials and switches on boards in here. Clint messes with some of them, and is able to get some voices to begin speaking out of thin air. He begins speaking back to them, and they tell him they are part of the settlement of Rathbone Flats and they would like to make contact. They say they are at the bottom of the cliff at the other end of the cable structure, and say they will send a “Tram” up to get us. After a little while a metal tube like structure attached to the cable starts moving up the cable towards us and the tower. I’m a little cautious about a con or doublecross, but when they show up they seem pretty legit and friendly. It’s just 2 old guys in well-worn clothes. When the guys tell them some tales of their adventures they seem quite impressed, and indicate that things have not been quite so tough for them. The legends of Cheyenne Mtn keep trouble mostly away from them. Nonetheless they offer to help us get the hoppers and rokox loaded into the tram car along with our gear and we descend down to Rathbone Flats proper. The town itself has about 250 residents with others just traveling through. They don’t appear to be a very tough people, and the town amenities include a saloon, workshop, antennae farm, a scrap market and of course the museum in the adjacent Cheyenne Mountain. We are told to avoid the museum, people who go there don’t come back, but searching the areas near the museum we could find some relics. Sometimes drones come out of the mountain and distribute flyers about town telling of a “Grand Reopening of the Museum” then disappear back into the mountain. When we talk to these 2 leader types in Rathbone Flats they ask if we have any tech, and Johnny finds a place in their control panels where he can plug in the computer core he found and used to access a computer back at the armory outside of Horn. They verify our core is legit and Johnny plugs it in. A whole bunch of screens come to life and start showing all of this crazy technology, pages of information on all topics, lots of crazy pictures, it’s overwhelming. A bunch of people are completely absorbed by the screens of information, but eventually they come out of it and we are all amazed at the confusing and disorganized layers of screens and windows before us. We blindly try to get a little information on Cheyenne Mountain itself from the tech source. We learn there are 7 levels to the museum including a Gateway level, possibly about teleporting, a Bio level, a Greenhouse level, and a “Mirror array” level, whatever that means. While doing this some of us notice a glowing red skull appearing on many of the screens and when we point this out, Johnny clicks on the icon and we read a message that “The Titan inside Cheyenne Mountain will awaken in 71 days!” We will need a prompt plan to try to penetrate the mountain museum, and find out how to prevent the Titan from awakening if we can.
What we know about the Titan- It’s a massive anthropomorphic robot of immense power. It has been through phases- in the past it was part of a stockpile of weapons so terrible so as to make no one want to wage war, then part of a peaceful world, then the Fall occurred and it became part of the museum. Is it possible that it has resumed its role as a terrible weapon again. We must find out by exploring the secrets of Cheyenne Mountain. More next time…
Session Notes- It’s interesting writing session notes for sessions I’m a player vs sessions I’m a DM. Clearly stuff gets lost in the translation, and I may very well be altering the original communications of our DM. But we all support emergent play where players can and do alter the story, this is fine, and actually preferred and more fun in my opinion. I think my interpretation of all the clues revealed and places described are accurate, but I’m also sure we each saw various aspects of the session quite differently. I’ve invited all the players to contribute to these session notes, so we will see if we can get more varying viewpoints included in these reports. I’m enjoying writing them in the journal style where I can speak as an incomplete/innaccurate narrator giving more a player’s take and a narrative feel. I’ll likely be updating these reports with additional information after their initial publishing so be sure to check back if you read a report that has missing parts such as xp earned.
Treasure and XP- Treasure for Sesh 112
Edgeglass Butterflies (x6)-210 XP Wings (x4)=600 Domar, Probiscus (x4)=450 Domar (Or you may turn them into a Weapon Class 11 2d6 Damage item that can cut through anything under concrete) Discovery of Rathbone Crossing: 500XP Succesfully Getting the Ox Under the Tram: 300XP Discovering the Countdown: 800 XP 1810 XP Total: 604 per PC