Thursday, November 10, 2022

Mar-Millor Campaign 1.0 Sessions 23-24

 Session 23-  Good Old Fashioned Dungeon Delve


Day 59  4pm.  The party is much more comfortable delving into dungeons, and they prepare to raid this one with precision.  They start with rest, having traveled all day.  But without any other dry ground, they are forced to camp right on the mound containing the pit that opened to the naga’s lair.  A careful watch quickly noticed a patrol of trogs returning to base, but the party quickly dispatched them without rousing any interest from the mouth of the dungeon.  Stashing the bodies over the levee wall and finishing the night's rest, the delve first thing in the morning.  Tactfully using invisibility and Silence cast on a stone, Thantas gets intel on the guards in the opening chamber at the base of stairs that begins the dungeon.  They party silently rushes in on them and takes them out silently.  Faced with 3 directions, they go west to a large water filled chamber containing 2 large frogs.  They are aggressive but not poisonous, and Mandigor takes them out while the rest of the party navigates the edges of the water filled room, finding a secret spot where a pile of sand and the wall meet, and a passage to another chamber is revealed.  It revealed a couple of chests, some which were unlocked, others smashed open, and a fair amount of coin was harvested.  Moving south out of the water filled area, The party found the southern passage to become semi collapsed, just past a left turn in the hallway.  Deciding not to mess with partially collapsed areas, they take the left which ends at a T.  At the left is a door and they listen, and suspect an ambush.  To the right the corridor goes south then east and they follow.  Getting to a turn in the hall north and a southern door, they try the door.  After much effort, the door is forced open, taking up time, but fortunately still under the silence stone.  Behind the door was only a small room containing  alcohol, some ales and wines, some valuable, but difficult to carry.  The session ends there.  Day 60  11am.


Session 24-  Culling the Naga’s Troops/ Death Song


Day 60 11am.  After a quick respite in the small keg room the party weighs its options.  Ahead there is another area of the dungeon that looks particularly muddy and the wall on one side is collapsed revealing a pool or water.  So far the party has been unwilling to pass through any of these muddy or partially collapsed areas, fearing further collapse or traps.  They consider the door they left behind and did not try to open, sensing some kind of ambush.  They decide to go back to that door, continuing to avoid all muddy parts of this dungeon.  They return to the door, after a quick random encounter with a giant weasel.  Despite being heavily barred, Mandigor bashes through in one try and finds himself crashed through the door with a roguish human on either side of the door.  They immediately attack and call out for their likely leader Jarvis.  The rogues are unable to harm Mandigor, and he goes to attack them back, but the curse of his dagger of opposite alignment has strengthened due to his refusal to have the curse removed.  Now the dagger has the strength to require him to wield it in every battle for at least 1 round.  Again shirking off the curse, Mandigor guts one of the rogues with the dagger, only to promptly remove it from one foe, and slay the one on the opposite side of the door too.  Jarvis, their fighter leader is also quickly dispatched, and the party closes the door and hopes they did not make too much noise.  They find themselves in a small cluster of rooms that have no other exit.  It’s mostly the quarters of the human leadership of the cult, the nicest rooms the party is yet to come across.  There are a couple of fine looking weapons that are kept by the party for further investigation and they find a jade Naga bust which Malden promptly smashes, and 2 scrolls of Cure Light Wounds.  Again the party strains to think of a way to proceed in this dungeon without touching any of the very muddy parts, and they recall that one corridor of the 3 that branched off the first vestibule in the dungeon was still unexplored.  Tracing their steps back to that first room they find the passage east they had yet to explore.  It quickly branched east and north, but before being able to investigate, several spearmen appeared from the eastern passage and began combat.  Assessing the combat, Draden saw that it was about 8 spearmen, weaker fighters they had battled before.  A perfect scenario for a Sleep spell.  The magic was effective and all 8 went down.  Again, this area is a corridor of the quarters of the Naga’s lowest minions and their women, who the party left alone.  Traveling south from this area, the party curiously discovers two empty rooms with muddy piles in the corners, nothing of note, and they reconnect with that muddy area they were unwilling to go down by the keg room.  Still avoiding this they head further south.  To a passage that led to an underground larger body of water.  It was briefly investigated, but because the cavern twisted, they couldn’t see very far down, and left it to go investigate a door.  The door led to a large room with a much higher ceiling supported by wood beams.  The room had a wide path leading south out into another room.  The path was filled with waist high mud.  Not liking mud, they thought they may turn back, but before they could react, a haunting song began that enthralled all, well almost all.  Thantas the elf was highly resistant to charms and was able to avoid the magic.  The rest of the party helplessly marched forward getting themselves stuck in the mud.  In an instant a horrible Harpy flew down and began attacking the charmed party.  Starting with poor Gunter the dog.  Thantas thought for a moment that all was lost, but reacted with a bow shot to the harpy, wounding it and getting its attention from the party.  It leapt at Thantas thinking the agile elf would go down fast, but he held firm in combat, took several serious wounds and finally slayed the harpy and narrowly saving the party.  After dragging the party from the mud and getting their senses back there was much appreciation for the heroic deed.  The party looks around, realizes that they have been down in this muddy dungeon for at least 7 hours, and they are feeling tired and hungry.  Day 60 4pm


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