Friday, November 17, 2023

Nappendixia Campaign 2.0- session 67

 Nappendixia Campaign Session Report



Session #-  67 Session Date-  11/15/23



Time Passed-  5 days adventuring, 1 day of rest 11/15-11/20



Roll Call-  Jack- R1

Bart- F3/C5

Godhard- C6

5 Elite Lt Cav

7 Lt Cav



Adventure Log-  11/15- While many PCs are still training, reports begin coming in from the south that the area of magical darkness has completely disappeared, retreating back into the sky.  Jack the ranger gathers info on many of these reports and the company discusses the end of the darkness and if they may have had any influence on it or if it ended for other reasons.  Godhard and Bart complete their training and they 3 decide to head out to the NE and return to Oak Cross to see how they have fared through the plague of darkness.  They gear up and prep their Lt Cav for the journey the following day.  


11/17 The trip out to Oak Cross has the party randomly bump into another adventuring party.  The 3 adventurers and their Med Cav mercs hail them cautiously and are generally friendly upon meeting.  They share some water and rations and information with Shadrac- M/U, Mishac-F, and Abendigo- M/U.  They tell them what they know of Oak Cross and that the dungeon location to the south is known as the mausoleum, and the one to the north the Tombs.  They had one good delve at the Tombs but are sure more treasure awaits.  They pass on after an hour of chatting.  That evening the party reaches Oak Cross and stays again at the tinkerer’s place, the Gleaming Pony.  Godhard buys a few cleric scrolls there and the party eats and rests, planning on heading to the Mausoleum in the morning seeing how the other adventurers had not yet delved into that location.  


11/18-  They arrive the following day to a rectangular stone structure with slightly sloped sides half buried by a large mound of earth and soil.  The exposed is made of large fitted blocks and several 3x6 indentations in the outer wall are searched, seeming like they maybe could be pushed or smashed to gain access to the mausoleum.  The cav polices up a few stout logs and prods into the indentation, finding the mortar in between the bricks to give away easily, and a hole is made they all can fit through.  Inside the room reveals many shelves containing urns and sealed boxes containing remains.  In the center of the room 2 sarcophogii slowly slide their lids off and 2 Mummies rise to strike fear in the party.  Most are frozen with fear, but Godhard remind calm and pulls out his symbol of Pelor and forces one mummy back, turned.  The other strikes an elite cav and causes a horrible case of mummy rot.  Godhard is later struck and afflicted by the horrid disease also and both men lose 2 Cha permenantly, despite Godhard being able to cast cure disease.  The second mummy is also turned and they cower at the rear of the chamber while the party searches for treasure.  They find a horn, a suit of leather, a silver ball, 10 gems and a potion.  They also find a curious little paper book with lots of the strange tech writing they have found previously.  They hope Harry can attempt to read it successfully when he finishes training.  They leave before the mummies can overcome the power of the turning.  They decide to head back to Bartertown, where upon arriving Godhard cures himself and the cav as best he can the Cha loss is permanent.  They again bump into the adventurers Shadrac, Mishac, and Abendigo, and the 2 groups agree to exchange contact information and offer each other lodging in their respective settlements.  They spend 11/20 resting.  


Session Notes-  rolled a random encounter with a NPC party both on the trip out and back for this session, pretty weird coincidence, so I figured we should make something of it.  I had already mentioned a certain Beastie Boys song earlier in the session, and the party size randomly determined was 3, so after a while I realized there had to be a connection and viola, they party is now friends with the Beastie Boys, 2 mages and a fighter.  We will see if that develops into anything but it was certainly derived from randomness of the tables. 



Treasure and XP-  Monsters 2 mummies turned 1/4xp 691xp Treasure gems 5x 50gp, 5x 100gp, potion of animal control, leather +2, horn of bubbles, magic silver ball 1750xp= 2441xp total/ 3 PCs= 814xp each. add % bonus if appropriate



Graveyard- 16 Mounted Crossbowmen to Dimetrodon in the jungles south of Bartertown (downtime)


1 Lt Cav to Gnoll pikemen outside Wardoof’s ruined keep (Session 60)


1 Mounted Crossbowman and 1 Sgt, killed by wolves west of Bartertown (downtime)


3 Lt Cav killed in the Gorilla Men/ Manling skirmishes outside the Megadungeon (session 61)


7 Lt Cav killed by wolves and bandit ambush in the badlands NE of Bartertown (session 62)


Godhard and Kenny- placed in a deathlike paralysis for 2 days, rescued first by Boyo, then fully restored with neutralize poison by Bartertown clerics. (session 66)


4 Lt. Cav killed by Giant Wasps in the wilderness near the cubic gate (session 66)


Godhard and 1 Elite Cav permanent loss of 2 Cha from Mummy rot in the mausoleum south of Oak Cross (Session 67)






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