Nappendixia Campaign Session Report
Session #- 68 Session Date- 11/29/23
Time Passed- 8 days- 11/29-12/5 adventuring, 12/6 resting
Roll Call- Godhard- C6
Kenny- M/U 4
Boyo- henchman C3
5 Elite Lt. Cav
7 Lt. Cav
Adventure Log- In the aftermath of the mass darkness, and the ensuing famine, the Iron Company attracts all sorts of parties interested in residing in the Iron Quarter due to their success in managing the city during the darkness. A troop of Lt Foot join on, as well as a group of camp followers, among which 2 armorers and an engineer are acquired. All are attracted to the Iron company’s safety and more present food source, as Godhard and other clerics in the quarter have been casting create food and water as much as possible and distributing food. Godhard himself attracts several score of new followers to Pelor. Thinking of the nearest source of stored food may be, the party thinks of Hartford. Though totalitarian, they may have ample food reserves not affected by the darkness, and may want to negotiate trade. They decide to head out on fast horse, get to Hartford as fast as possible, then try to negotiate a food caravan to be sent to Bartertown. They head out on 11/29 with little encounters save an errant herd of cattle still disturbed by the mass darkness, and nearer to Hartford they are set upon by a hippogriff patrol of Hartford Police Force who they parley with and get escorted back to the city.
12/1- arriving at Hartford late that night, the party meets with Hauk and his second Remy and they offer to negotiate for a food caravan to be sent back to Bartertown. They say there is no need for negotiations, civil cities help each other out in times of crisis, and as long as the party is willing to share everything they know about the magical darkness they will send a large food caravan and arrange for regular resupplies until Bartertown can get its crops going again. They agree to head back in the morning to bring word back. They rest from the long travel.
12/4- Late morning on the 3rd day of travel from Hartford, the party sees the filthy haze of Oak Crest and bears north in search of the dungeon location Shadrac and Co. gave them some intel on. They arrive to find the exposed entrance to the dungeon reveals a tunnel descending at an angle. They descend and find a dungeon level with 10’ wide corridors starting at a T intersection. They go right into a large chamber with a pool of liquid in a 2’ dais at the center of the room. Kenny approaches to investigate, and a tentacle of the liquid begins animating and lifting from the pool. The party, fearing a water elemental quickly egress from the room the other way down the corridor. It too leads to a corridor that turns into a descending tunnel, as they approach a Hook Horror leaps at them from a crouched position at the start of the angled tunnel. The shield wall of the elite cav holds, and Kenny’s web spell holds the creature in place long enough for them to stab it to death. They locate its crude lair further down the tunnel in a large crack in the masonry wall, and find some silver among the refuse. The descending tunnel ends in a chamber, with one roughly dug passage leading west and curving into an open natural cavern. Amongst the rocks slither 2 subterranean lizards. They engage the party and one bites
one
of the elite cav nearly in 2 killing him on the spot. The other is blinded by Godhard and after settling in both are slain despite the lost man. Their treasure is ample, with silver, electrum, and gems scattered amongst the bones and littered gear of fallen adventurers. The party heals the injured warriors and depleted of spells decides to head back topside and returns to Bartertown the following day after nearly crossing paths with a hill giant intently heading due SW. They make it back to Bartertown on the 5th and rest most of the 6th. Thus ends chapter 4. With the accumulation of the new residents of the Iron Quarter and the seeming end to the mass darkness we will begin chapter 5 with a look at how Bartertown is faring and see where the party takes things from there.
Session Notes- It seemed like a good point to end the chapter, the party has gotten new followers, and is close to the point where they can start commanding small armies. This is also a good time to look at construction rules, as the party hopes to improve its quarter. So we will probably start the next chapter using the city doc I’ve prepped for Bartertown adventures. Give the PCs a chance to organize their forces, assign roles to their new people, begin any projects and then see if there are any bigger threats in the area that may be brewing. There’s the scalphunting orcs to the west, the Juggalos and all their dirt bum towns and ruins, the gorilla men, the avatar of the Eyeless Void, serpent cultists in the dangerous jungles to the south, any could be rising to become the new threat. This session really showed how prepping any kind of dungeon would have been a waste of time. I used a pair of 12 sided dungeon making dice to randomly roll out the dungeon in real time, and I used the dungeon level tables from Fiend Folio. One of the players used a mapping program to make the awesome map you see and viola, a legit dungeon with cool monsters and treasure totally on the fly with no waiting on the part of the players and no prep on my part. I could not have come up with anything cooler on my own and I had fun creating a dungeon story based on the die rolls.
Treasure and XP- Monsters Hook Horror 210xp, 2 Subterranean Lizards 1000xp + Treasure 4000sp, 1000ep, 6 gems 1220xp= 3140xp, Godhard gets 1570xp, Kenny gets 1335xp, and Boyo gets 235xp, add % bonus if appropriate.
Graveyard- 16 Mounted Crossbowmen to Dimetrodon in the jungles south of Bartertown (downtime)
1 Lt Cav to Gnoll pikemen outside Wardoof’s ruined keep (Session 60)
1 Mounted Crossbowman and 1 Sgt, killed by wolves west of Bartertown (downtime)
3 Lt Cav killed in the Gorilla Men/ Manling skirmishes outside the Megadungeon (session 61)
7 Lt Cav killed by wolves and bandit ambush in the badlands NE of Bartertown (session 62)
Godhard and Kenny- placed in a deathlike paralysis for 2 days, rescued first by Boyo, then fully restored with neutralize poison by Bartertown clerics. (session 66)
4 Lt. Cav killed by Giant Wasps in the wilderness near the cubic gate (session 66)
Godhard and 1 Elite Cav permanent loss of 2 Cha from Mummy rot in the mausoleum south of Oak Cross (Session 67)
1 Elite Lt Cav killed by Subterranean Lizards in the dungeon north of Oak Cross (Session 68)
No comments:
Post a Comment