Nappendixia Campaign Session Report
Session #- 70 Session Date- 12/20/23
Time Passed- 8 days 12/20-12/27 (training can begin 12/28)
Roll Call- Godhard C6
Kenny M/U4
Boyo C3
Mayfly M/U1
20 Spearmen in wagons
10 Lt Cav
Adventure Log- While resting on the 19th Kenny and Godhard get a better read of the book with yellow pages that they found. It seems to be a tradesman's manual of sorts, a log book referring to different repairs at different sites as best as can be determined. There are also several pages of parchment woven into the book that seem to be a traveling spellbook containing about 6 spells, and a few pages of explanations on how to read and interpret the yellow book, as best as the writer can figure. It seems at some point there were different structures similar to the Cubic Gate scattered around the plains of Nappendixia and there seemed to be some kind of means of travel between the structures through some kind of portal. They decide to head back to the dungeon with the strange railway and try to slay the undead. With a plan of preparation including lots of holy water, bless and chant spells, and equipping the spearmen with silver tipped spears, they head back south looking to exterminate the undead. They spend the next 2 days equipping the troops and prepping wagons for the trip.
12/22-23rd- They travel south, encountering an errant merchant group weary and lost from the magical darkness. The party takes an hour to share their water and reorient them on the path back to Bartertown. Otherwise they make it to the stone they rolled back to cover the dungeon entrance and set to rolling it open. They enter the afternoon of the 23rd. As soon as they descend to the main room, they begin casting protection from evil, and it immediately triggers the anger of the wraiths and they attack the spearmen's shield wall and slay 2 as the party casts bless and magic missile. One wraith makes it through the wall and reaches out at Kenny, but fails to touch him. The party reacts and a wraith is slain, but 2 wights begin charging out of the darkness into melee. Kenny reacts with a web spell which seriously impedes their approach. Several volleys of holy water douse the undead and they are slain, but not before one more spearmen falls to the wraith's touch.. In the aftermath, the party searches and finds a few low quality gems and a magic mace. They also get a look inside the wights kiosk lair and find a control panel which they elect not to touch. They also find several posters showing some locations and names of the cubic gate stations, and some more pictures of the secret side compartment where the operator seems to be controlling the device. They take the posters with them and pull back out of the dungeon depleted of spells. They travel a few hours from the site and rest and rememorize spells and return the next day. The travel and rest take the 24th and 25th and they return to the dungeon on the 25th to search it better and see if there are any more enemies down there. They search the rear of the chamber to see that it is a descending gravel shaft with some kind of wide railway built onto it. It descends into layers of gravel that would have to be excavated to be searched better. There are several tight caverns that could lead to more passageways, but they decide to search the main chambers for secret doors, and find none after a thorough search. They travel back to Bartertown on the 26-27th. Kenny begins training on the 28th.
Session Notes- We’ve been a little light on attendance this month, December usually does this between work and holidays. We will see how attendance changes after the new year, but this is a great time for a new person to get involved. If you’re one of the people who regularly read these reports consider getting involved even if for only a few sessions. The players that have been showing up have been maximizing output however, making good use of mercs and henchmen. Also there have been mostly clerics and magic users showing up to sessions, and the access to lots of spells has helped the party a lot. They have had great success using men in small formations, last session a cav charge eliminated some ogres in 1 round, and this session they made good use of the spearman's shield wall at a choke point in the dungeon, seriously minimizing the amount of wight and wraith attacks the party had to endure. Kenny did come very close to losing a level, but the wraith that got past the spearmen rolled a 1. I do appreciate the real danger in game, but at the same time am glad when a PC doesn’t lose a level.
The Pcs are doing well figuring out the cubic gate structures and how they may work. I’ve pretty much got it figured out how it’s going to possibly work, but not without lots of in game influences helping guide the process. It will be interesting to see if the PCs remain interested in this development, and what they will do with a potential travel aid. With our shorter sessions I want to avoid the rut of wilderness travel- brief dungeon delve- wilderness travel back, which can be very fun and episodic and give the players lots of freedom, but a means of longer distance travel will open up more options for them.
Treasure and XP- Monsters Wights 1325xp, Wraiths 1546xp Treasure- Mace +1 350xp, 4 gems 80xp = 3301xp/ 2 PCs= Godhard gets 1651xp, Kenny gets 1155xp, his 2 henchmen get 248xp each. add % bonus if appropriate
Graveyard- 1 Lt Foot and 1 Camp Follower to spitting snakes and 1 Lt Foot to wraiths in the dungeon south of Bartertown. (session 69)
3 Spearmen to Wraiths in the subway dungeon south of Bartertown (session 70)
No comments:
Post a Comment