Saturday, March 9, 2024

Nappendixia Campaign 2.0- session 76

 Nappendixia Campaign Session Report



Session #-  76 Session Date-  3/7/24



Time Passed-  3 days (3/6- 3/8, rest on 3/9)



Roll Call-  Godhard- C6

Jorel- P1 hench

Roland- P1 hench

Harry- T6

Finnigan- T3

Kenny- M/U5

Boyo- C3 hench

Mayfly- M/U1 hench

45 Lt Foot

10 Wagons/Crew

10 Lt Cav

4 Elite Lt Cav

5 Hvy Hobilar

10 Med Cav



Adventure Log-  3/6-  The party and its troops spend their downtime with the Kazarian nomads training and making good relations.  Harry brokers a deal with the Kazarians and receives a small detachment of troops (16 Lt Cav, 8 Med Cav, and 8 Lt Cav Bowmen) to assist with the retrieving of the Pernicon insect parts used for water divining.  Unfortunately they have no footmen who could go into the complex with them.  He makes an impassioned pitch of an alliance with the Iron Company and it is very well-received, relations are very friendly.  The party considers possible plans to draw the insects out of North Station, also considering the presence of the remaining subterranean lizards.  They also confirm with the Kazarians that burning the insects would likely destroy the divining power of their antennae, so mass killing them with fireball is not an option.  They hope to draw them out and run them down with cavalry, and if that fails go in and try to web them and take them out while held.  They travel with all of their troops uneventfully back to North station, arriving with about an hour of daylight left.  They spy 2 dead wild dogs outside the complex, from the wounds it appears they are fresh kills from the lizards.  Bloody drag marks heading into the open mall entrance show more were likely dragged inside for food.  Harry decided to scout inside alone using stealth and invisibility from some dust of disappearance..  He gets into the main mall landing, just before the wide steps leading down with the strange turnstile things lining the 40 foot long stairway down.  He sneaks halfway down the steps and notes the bloody drag marks going to the left, and the accumulation of insect detritus on the right.  He gets low enough to see that on either side of the wide stairwell, they double back and descend to a lower level.  On this level Harry sees a wide receiving area in front of 2 huge closed metal doors that look like they can be raised up.  To the right side of this large chamber he sees the large insect nest and several groups of 4-6 of the 2 foot long locust bodied creatures patrolling around.  One begins approaching the stairs so he retreats back outside to report to the others.  They all decide to have the cavalry make a camp several hundred feet from the mall entrance, and bring the party and the footmen to bivouac inside and hopefully draw the insects up the stairs and spear them in waves.  In the night darkness they assemble with 20 spearmen guarding the stairwell down and 20 in the rear with the party in the center directing things.  As they are about to proceed down to engage the Pernicon, the double doors down the right side mall corridor swing open revealing a strangely dressed man who is just completing the casting of a spell.  A bolt of lightning erupts 3 feet from his hands and rips through the rear guard, instantly killing 12.  At that same moment they hear the chittering of insects coming up the stairs.  Over 20 pernicon are scrambling up from below.  The party quickly reacts and manages to get off a magic missile on the caster, but he pulls out a strange looking wand with a hand grip on it and fires into the crowd of PCs.  Godhards paladin hench is struck and he falls over stunned.  The rest of the party and the troops turns to face the onslaught of insects, as Kenny manages to web about 10 of them in place right as they engage the spear wall.  Several spearmen are also webbed, but the small sized insects are held fast in the web and are temporarily harmless.  The remaining insects not caught in the web are quite effective, many slip past the troops and latch on to the party, Harry, Finnigan, and Mayfly are all grasped by pernicon and their rear pincers pierce their flesh and begin draining their Con as the door slams shut and the mage and whomever he is with are no longer visible.  The party focuses on the remaining insects and a second batch are webbed, and the party rushes to slay the bugs that have embedded themselves into their friends.  They are removed and some healing is given, but it is unknown when, if at all the lost Con will return.  Somewhat battered, they retreat to the outside to join the cavalry and rest, grabbing about 20 pairs of insect antennae before hearing the buzzing of another round of bugs coming up the stairs. Harry asks the Kazarians if the party can have a pair of the diviners when they are properly prepared and they agree.    


3/7-  After resting into the morning, they decide to attempt to bypass the bugs and lizards of the lower levels, and use Harry rope of climbing to ascend the roof the the station and try to explore the upper levels, guessing that the cubic gate training information would likely be on the upper levels.  The 7 PCs and hench climb the rope after it ascends one side of the building, they arrive on the roof to see the old stone structure the sphinx used to perch upon.  It appears similar to other cubic gate structures they have encountered.  It is centered on the flat roof, and there is a 20’ wide staircase in the SE corner leading to the top floor of the station.  Harry again decides to sneak ahead this time without magical aid.  He descends the stairs into a darkened room with a set of double doors opposite the stairs.  There are several strange lounge shaped chairs in the room also.  He listens at the door and hears movement, carefully peering out he sees 2 humans moving items from room to room down a long hallway, they do not detect him and he watches them carry some silver tubing and a strange looking bulky white suit into one room.  He hears some muffled conversations about plans to move some items into that room in preparation of something.  He gets a good look at the 2 workers but does not see the third voice.  They are also strangely dressed wearing some kind of jumpsuit.  Harry decides not to push his luck and retreats from the level, going back up the stairs, but not before grabbing a few manual-like books from small pedestals placed next to the lounge chairs.  Upon getting back on the roof, the other PCs have located the secret panel on the cubic gate structure and have opened it to find a fine looking pearl, the gate seems operable.  They leave the roof via the rope of climbing and rejoin the Kazarians and their troops to rest and travel back to the main block of Kazarians.  They plot to assault the station in a few days and hopefully surprise and defeat the magic user that seems to be inhabiting the station.














Session Notes-  So the players have been playing things very smart lately.  Their decision to approach North Station via horse and wagon saved them a lot of hardship.  The presence of the sphinx for whatever reasons was preventing the rising of the North Station complex, so if they had tried to get there via the cubic gate they would have found themselves unable to access that station and would have either had to return back through all of those stations, or forged ahead on foot hoping to find the station.  They also smartly killed the pernicon without fire, and were able to get quite a few antennae which only strengthened their already excellent relations they have made, even gaining a detachment of troops from the alliance.  They also possibly made a good ploy at trying to surprise the sci fi mage and access the building via the roof with use of the rope of climbing, realizing that its the training stuff they want so why waste more time grinding through lower level critters.  However, they have slain a good number of both lizards and bugs, and have yet to harvest any treasure from the lower levels.  This has kept the xp hauls to a minimum these last few sessions, but  a good deal of things have been revealed as to what is in this complex as far as enemies and information and players have been very positive about recent sessions.  



Treasure and XP- Monsters- 23 Pernicon 230xp  Treasure- 1000gp/xp pearl= 1230xp/ 4 PCs= 308xp, Kenny and Godhard get 216xp and each hench gets 46xp.  Add % bonus if Appropriate.



Graveyard- 1 Lt Foot and 1 Camp Follower to spitting snakes and 1 Lt Foot to wraiths in the dungeon south of Bartertown.  (session 69)


3 Spearmen to Wraiths in the subway dungeon south of Bartertown  (session 70)


1 Spearman to Sons of Kyuss in the dungeon south of Bartertown  (session 73)


Rust went to Death’s Door by Blood Hawks while crossing the Sind Desert (1wk rest sess. 74)


Godhard killed by a Dust Stalker at N. Station, resurrected with a Rod of Resurrection (sess. 75)


12 Lt Foot killed by Mick Jagger M/U’s lightning bolt at North Station (session 76)




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