Saturday, June 15, 2024

Nappendixia Campaign 2.0- session 85

 Nappendixia Campaign Session Report



Session #-  85 Session Date-  6/12/24



Time Passed-  8 days (6/12-18, rest 6/19)



Roll Call-  Godhard- C7

Roland- P1 hench

Harry- T6

Finnigan- T5

Kenny- M/U5

Boyo- C3 hench

Mayfly- M/U1 hench

20 H. Infantry

5 Longbowmen



Adventure Log-  The wagons, artisans, workers, and troops guided by Rust arrive at Outpost 31 to begin salvage operations.  In spreading out at the camp and assessing what material are recoverable, a group of guards are confronted by a curious snake with a head at both ends, it grasps itself into a  circle and rolls itself at the troops, killing 2 with poison bits, and another 2 as the rest of the troops could spear it and cause its retreat into some rubble.  The salvage ops are left momentarily stymied until later resolved.  


6/12-  The Bartertown crew assembles to see what kind of adventure or exploration they could get into this week.  They assess their funds and divvy up the payment of all the troops amongst active members of the Iron Co.  They discuss the possibility of constructing some kind of mobile base for bivouacking at wilderness locations, and a general discussion of the use of and lack of funds to fund so many of their future plans.  They consider some kind of temporary base of operations at the crevasse dungeon they recently discovered, and the possibility of exploring to find that desert of old car parts in the hopes of getting the Ford Bronco running.  Just as they are about to head in that direction, Kenny arrives and a new plan is concocted.  They plan to use his powerful Fireball spell in conjunction with a complement of troops armed with flasks of oil and flaming arrows to take out the trolls that nearly killed the party last time.  The day is spent acquiring oil and arming the troops and the party heads out the following day.  Travel by wagon is slow but uneventful, the large lumbering party making an imposing target.  They arrive on the 15th midday and send an advance party that spies a single troll at the ruined entrance and dry partly filled moat on watch.  The party sets up at 1000 yards, observes no other trolls and advances to a spot free of potential ambush at 200 yards away.  Godhard begins casting chant, and the archers begin a feint volley of arrows which gets the troll’s attention as it cries out into the ruins and rushes forward.  Kenny manages to cast Web on the troll as it moves forward, and archers and Harry and Finnigan begin to pepper it with missiles as it begins to rip out of the webs.  They approximate it will take 10 rounds to break free, and continue volleys, but 2 more trolls break from the ruins.  Again a well timed spell, Fireball, gets all 3 trolls midfield, and the already wounded one is slain in the incinerating web, while the other 2 wounded trolls clash into the party’s troops who bravely hold forth halberds.  In all 8 are slain but the party moves forward to assist wounding the trolls with magic weapons and a few Magic Missiles.  Eventually they fall, but again prove to be one of the toughest opponents the party has ever faced, doing large amounts of damage each round once engaged.  Their bodies are burned to a crisp before they can begin regenerating, and the thing is done.  Godhard casts Locate object, hoping to find some remnant of his loyal squire’s remains to resurrect it with his magic staff.  The spell indicates that there is some remnant of Jirel inside the one ruined structure within the ruined keep walls.  Harry and Finnigan sneak forward into the ruined keep building, really just a cavern at this point and spy a litter of bones and food scraps to the left and several sacks of what appear to be silver coins to the right.  Harry investigates the treasure sacks first and as he confirms the sacks contain silver, there is a quick motion of some kind right before him and a troll seems to grow from nothing before him, it swings out and strikes at him and Finnigan before they can run.  Harry notices a small stone fall from the troll's hand as it grows, and manages to remember where it lands.  Finnigan is small and deft, but Harry takes several blows to the chin from the mighty troll before the rest of the heroes can rush in to assist.  Again bravery and weight of blows wins the day for the heroes and again the troll corpse is burned.  Godhard locates a femur that the spell reveals is Jirel’s and uses one of the few remaining charges on the staff to resurrect her.  Harry and Finnigan check the coinage, and find a few sacks contain platinum, and are happy to take in a better yield of wealth on the expedition.  In all they recover 7900sp and 450pp, Kenny casts Identify on the stone that fell from the troll’s hand and it is revealed to be a stone of Diminution, it will shrink the holder as they hold it or it may be conferred to another by touch.  A powerful stealth item, it has limited charges and should be used wisely.  The party takes a much needed rest and recovery time, and heads back to Bartertown richer, but fewer in troops.  They arrive back on the 18th and rest on the 19th.  



Session Notes- The trolls continue to be nasty opponents, they just do so much damage per round and can strike up to 3 targets each round.  The treasure rolled by the party was pretty meager, even with my added treasure roll.  I knew there had to be at least some treasure for the trolls, so I on my own rolled the 7900 silver.  Not much xp but the party has wisely been using their silver and copper as industrial metals, not precious metals.  So that gives them a nice store of silver.  I do like letting the players roll in session on the Treasure Type tables, but lately their luck has been crappy, like real crappy. So I have been supplementing their rolls when needed with the 1977 Monster and Treasure Assortment book.  I figure it’s the most “canon” source for random treasure generation, so I’ve been using it.  Even with it the players are seriously lacking on treasure hauls lately.  They have been doing better on getting xp from monsters surprisingly, using their troops as leverage to rack up xp by killing monsters despite rolling poorly on treasure found.  It is starting to backlog some of their projects, and it is interesting how their funding of certain projects over others is influencing the game.  I am also fortunate in that players are stepping up and helping run the game in helping my find rulings in the dmg, track time for downtime travel and training and things like that, and just generally being good about having conversations in the discord on what is going on in game and future plans.  The group has certainly shaped up to be very elite level players, and it is very appreciated in sustaining the game.  I am happy to dedicate the time in running the mostly no-prep sessions, with a little extra time peppered in for fun stuff like the movie references and 80s references and such, but I will also always have time to write well-detailed and analyzed session reports.  They are essential to a healthy long-lasting campaign.  



Treasure and XP-  Monster- 4 Trolls 3284xp.  Treasure 7900sp/395xp, 450pp/2250xp, Stone of Diminution= 5929xp/ 4 PCs= 1482 each, Godhard gets 1260xp, Kenny gets 1038xp, each hench gets 222xp.  Add % bonus if appropriate.  



Graveyard-  1 Lt Foot- killed by the Werebear at the rail supply depot NE of Bartertown (session 79)


2 Silver Spearmen, 4 Kazarians, 4 Shortbowmen, 3 Hvy Hobilar- killed by wereboars and wild boars 1 day outside of Bartertown. (session 80)


5 Silver Spearmen, 1 Bowman- killed by by werewolves and a weird blood thing at Outpost 31 North of Bartertown (session 81)


1 Lt Cav- killed by Ogres at the crevasse north of Bartertown (session 82)


Jirel- P1 and Maria- C/A 1/1-  killed by Trolls at Wardoof’s former ruined keep, now taken over by trolls.  Godhard and Harry brought to Death’s door (1 week bedrest) (session 84)


4 Lt Foot killed by Amphisbaena at Outpost 31, 8 H. Foot killed by Trolls at Wardoof’s ruined keep.  (session 85)




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