Thursday, August 1, 2024

Nappendixia Campaign 2.0- session 90

 Nappendixia Campaign Session Report



Session #-  90 Session Date-  7/31/24



Time Passed-  1 week 



Roll Call-  Magic User 1

Fighting Man Mercenary

Fighting Man 2

Hero, Fighting Man 4



Adventure Log-  After a few weeks in the village, the Fighting Man reconnects with the Hero and they plan another delve into the Haunted Pass.  They provision themselves, and head out to explore.  They arrive and approach cautiously, lighting a lantern and checking for traps and ambushes.  The entrance is still ajar as they left it on their retreat, and they enter carefully making it past the pit trap.  However they are met as soon as they enter with a patrol of goblins, which the mage quickly puts to sleep with his spell.  They are dispatched and a sack of silver is recovered.  They head towards the hatch down to the second level, checking the peephole on the bandits room, and finding it blocked off.  They make it down to the next level, finding a twisting series of passageways roughly hewn from stone.  They wander around the tunnels and dispatch some giant rats, despite the Hero taking a serious wound from them.  They proceed to a large chamber of cast aside mining tools and piles of rubble in a large rectangular  cavern.   skeletons armed with picks and shovels animate and surprise the party, surrounding them.  They are taken down, and the mage manages to avoid several strikes from them.  After the battle, they rest and recover a small pile of gold coins.  They snake back through the tunnels arriving at the hatch back up to the 1st level.  Hearing nothing from above, they proceed to a door they had noticed earlier.  It is stubbornly stuck, and when they finally kick it open 6 orcs are prepared and let a few arrows fly, striking the hero.  They break into melee, and both the hero and the other fighting man are grievously wounded.  They make a break for the door, slam it and run off as the orcs slay the mercenary on the retreat.  They make it back to town and spend the remainder of the weak resting and healing.  



Session Notes-  This was a continuation of a few weeks ago of trying out OD&D with Chainmail Man to Man and Outdoor Survival.  We kept things pretty loose, the PCs never even got names, but we tried out the man to man rules in several combats each session, getting more familiar with the man to man chart, and the weapon classes, seeing who would strike first, and who may get multiple attacks.  We went over how Higher HD PCs get more attack rolls per round vs 1HD creatures, and took some time to track that down in the rulebooks.  We had a random dungeon encounter, and got to see an OD&D sleep spell take effect.  I did roll for wilderness encounters on the way out to the dungeon, but we didn’t really do any wilderness adventuring, but I was ready with OS and the terrain rules and overland movement rules.  In OD&D 1 dungeon delve takes 1 week, specifically stating that time is for 1 delve only.  This delve worked out pretty perfectly for the PCs, the magic user weathered several melee attacks, in fact, we discovered spears and axes vs unarmored opponents favor the unarmored quite significantly.  Also both the Hero and FM 2 were reduced to less than 3 hp and managed to retreat from the orc combat.  However, the session only took about an hour and a half, and had we wanted to do a second delve, it would have taken a second week, thus advancing the calendar and potentially making those PCs unavailable in future sessions.  Overall, there is a complete game here, DM prep is clearly spelled out, there are random tables to roll out a map environment, Outdoor Survival rules are appropriated, there are mass combat rules, and a decent repertoire of monsters to give variety.  In light of AD&D and all it offers, the much more developed system, I couldn’t see personally running it as my main game, but it would be a fun side game and it is fun letting players see how both complete and how very different this version is from every other edition.


Treasure and XP-  7 Goblins, 3 Giant Rats, 6 Skeletons, 600sp, 150gp.



Graveyard-  Magic User 1 killed by Giant Rats outside the Haunted Pass, Fighting Man 1 Mercenary killed by Bandits in the Haunted Pass (OD&D)(session 89)

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