Saturday, October 26, 2024

Nappendixia Campaign 2.0- session 96

 Nappendixia Campaign Session Report



Session #-  96 Session Date-  10/25/24



Time Passed-  7 days (25th-30th, rest the 31st)



Roll Call-  Finnigan- T7

Rust- D6

Godhard- C7

2x P3 hench

Stigr- F6

Lucky- F3 hench

Pinstripe- F5

Arthur- M/U5

Elaine- F4 hench

Marathon- R1



Adventure Log-  The party arms up with their force from Bartertown to track down the slime cultists forward force and eliminate it.  They muster a force of 60 pikemen, 40 lt foot, 20 h foot, 40 crossbowmen, 20 shortbowmen, 20 lt cav, and 20 med cav and they load the party into the Bronco.  They track down the cultists on the 25th, and decide to mount a night raid and lightning bolt them while they camp with a stealth attack from the Bronco.  After thinking things through, they spend the day preparing some diffuse lighting sources to the front of the Bronco so it can be driven at night without its headlights on, thus reducing any potential accidents from driving blind.  They manage to prepare everything on the 26th and that night they cast silence and drive the vehicle into the cultist encampment and Arthur lightning bolt’s it and the Bronco peels away while Rust manages to get some recent precipitation to engage his call lightning spell and also pepper the cultists with bolts.  A number are taken down and it takes many call lightning strikes to get them to rally and back away from the hidden druid casting down lightning.  The next dayThe party tracks down the cultist force, nearly 200 cavalry to a depression in the badlands where the recent rains have made some ponding and a scrubby forest fans out on the party’s right flank.  Beyond that the two armies spy each other and begin positioning for battle.  Rust casts a hallucinatory forest sort of extending the amount of terrain on the party’s right, thus forcing the cultist cavalry to reposition and focus their attack around the false flora.  The party centers their force around the wide block of pikemen who set spears against a cavalry charge, supported by the light cav and archers.  The heavy cav are loaded into the trailer on the Bronco and the party charges forward to engage the cultist largest block of med cav.  They crash into them with the cattlechaser front end, but neglected to do anything about the windshield so 3 cav are taken out, but their bodies hurl inside the Bronco cab doing massive blunt force damage to the passengers inside, the first Nappendixian car accident just occurred.  The other party manages to whittle down that med cav and they rout, and the h foot deploy to aid the pikemen, who lose 40 of their number to a multi unit cav charge on their front, many on both sides perish, but other than the initial loss of the pikemen blocks, the party and their army manages to rout the entire cultist cavalry, save a unit of light can that escapes back towards the cultist domain.  Arthur and several others chase them down in the Bronco, but when they do engage them, the cultists manage to win initiative and get off a rather powerful spell- Flame strike, on the Bronco before Arthur can drive it in a bootlegger reverse.  Several in the party are killed including Arthur, and Lucky, and Marathon.  The Bronco as well is badly damaged as luckily the cultists seem not to pursue them.  The army rests and manages to recover the gear and horses for 40 cavalry, but no treasure is found, save a magic javelin thrown into the Bronco by the med cav leader.  They return to Bartertown thinking that maybe delving into the netherworld the experienced at Chateau Amber may be a way to get back their fallen comrades.  Nonetheless, they feel after routing the first force of slime cultist army, but wary of their high level spellcasters, they feel they can get the first few months of railroad construction without any interference from the cultists.  However they will still need to be dealt with as the construction nears the cultists' temple.  



Session Notes-  So we did it as a mass combat using 20:1 Ad&d combat rules, real simple.  I used my 2mm ancients minis and a document cam, most players were able to see the images, but we still kept it rather theater of the mind and basic, I just laid out 2 terrain pieces, but there was still room for tactics, they used the illusory terrain well and overall the battle took a good hour plus the pre battle sneak attack. In summation a good time was had by all.  



Treasure and XP-  500xp for each survivor participating in the 1st Slime Cultist Battle.  Henchmen get 75xp.  Plus the gear recovered from the routed cavalry and the magic javelin.



Graveyard-  Lucky, Marathon, and Arthur- incinerated by a Falmestrike on the Bronco at the 1st Slime Cultist Battle.  (session 96)

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