Nappendixia Campaign Session Report
Session #- 111 Session Date- 11/21/25
Time Passed- 19 days
Roll Call- Kenny- M/U9
Godhard- C8
Toadie- T9
Adventure Log- Since the end of the Slime Cult War the party has been recovering and fortifying at the ruined keep near the Slime Cults lands. Kenny manages to secure training from a high level mage he met through the nomads who joined the war. After emerging from the mythic underworld in the aftermath of the takeover of Bartertown by the Blood Thing Monsters via a tunnel dug by some dwarves they befriended down there, Kenny reunites with Godhard and they extract the rest of their people from the rooftop holdout on their stone manor in Bartertown. As the Blood Thing Monsters were giving their building a wide berth, they are able to extract all of their people, treasure and books and fully relocate to the ruined keep. The Blood Things resume the regular appearances of the residents of Bartertown, and unsuspecting travelers begin trickling back into town, the Things seems to have set a very clever trap for the unknowing. In the middle of November, Godhard and Kenny get a message from Toadie-
They are told to meet at hex 3007, and after mounting a small contingent of troops, travel and reach the location on the 21st and find a waiting Toadie. He produces a writ to each of them and tells them a tale of what happened to him in the weeks after the Slime Cult War. Cut off by the fires and the battles, he tried to circle back to the main army from deep reconnaissance, but instead came upon a “Research Party” from Hartford, they took Toadie on as a scout and trapfinder. Their destination was the faces of the great Mesas to the South. They spoke of some kind of magical or technological interaction they are going to perform at the mesas face, but they kept their plans vague. Upon reaching the mesa and observing for a few days they came upon another research group, this one from Lancebrass. They two parties made a tenuous alliance and endeavored to interact with the mesa in some way, they would not permit Toadie to attend. After some kind of explosion or energy release, they return to Toadie haggard and depleted, weary and wounded. They will not tell him exactly what happened, only that they need to find some powerful adventurers, ones close to securing their own lands, their own domains, ones capable of clearing a hex. Toadie immediately thinks of Godhard and Kenny and tells them such. They agree to make an offer to each of them the Lancebrass offers goes to Godhard, the Hartford offer goes to Kenny- each in their own way state the following-
“We desire an ally who can clear a hex and build a fort near one of the mesa faces. We know that hex 3008 is one of the last unrevealed hexes adjacent to a mesa face. We wish you two to explore it, Godhard to control the western half, Kenny to control the eastern half. Set up a fort, and clear the hex. Also, a contingent of Hill Giants has infested the western side with a disgusting Steading nestled in a swampy valley. Rout their lair and find out what power must be controlling the stupid drunken louts, take them out too. If you can do those things we will do several in return- 5,000gp each for logistics, travel, and supplies, and access to requisition specialists, troops, and supplies from the respective sponsor states. Also upon clearing the hex and building a keep, they will explain what they know of the mesas, and share in whatever knowledge or benefit may come from their successful ritual, they feel the mesa interaction requires a lawfully centered land adjacent to it before the interaction can be completed. They entrust you to bring law to hex 3008.”
The next day, while thinking over the offer, they decided to explore south onto the last unexplored part of hex 3007, and found it to be hills, and found a higher more defensible hill they thought might make a good outpost while locating a destroying the hill giant lair. On the border of hex 3008, their future home, they decided to travel further south into the hex proper and found it to be forest. This cooler rainforest is a bit different than the jungles further west, but share some similarities. They are both encouraged by the prospect of the resource of wood for construction of their new lands, however are cautioned by the fact that forest terrain encourages more encounters with the beasts who live there. They talk more of agreeing to the deal, and begin making plans to move their whole, or nearly whole party and army to this new location. They will keep a small force back at the ruined keep to maintain control of it but the bulk of the following forces who survived will make their way to hex 3008 over the next few weeks. Their troop count is currently as follows-
They begin marshalling troops from the keep, and put in their first requisitions with their sponsors, and when they arrive back at hex 3007 they are met by Toadie and a representative from each state- Ligurd Modris, a Paladin renowned in Lancebrass, and Remy, a prominent fighter and subordinate of Bob Hauk from Hartford. Each has a troop of 30 men, and will advise and assist in the operations. Toadie agrees to accompany the party in taking down the hill giants, and tells them a rumor that though they are drunken idiots, they do have some very well hidden treasures and secret places in their steading. Upon the arrival of workers at the new hex, they begin making a safe path from the hill down into the forest so logs can be safely cleared and carried by the workers. Things begin to get into a flow on 12/8, and any work as far as construction can begin on 12/9.
Session Notes- So this is the beginning of a domain building part of the campaign. I’ve been reading some classic modules and have a hankering to run through the Giant series, so I figured to drop that into their hex as a way of having some simultaneous dungeon crawling and world building. The idea came from the guys when they asked if they could try to start recruiting troops from Hartford and Lancebrass, as recruiting from Bartertown is no longer an option. It made sense that if they wanted something from those respective cities, what would they want in return- for them to start an outpost fortress in the vicinity of the mesas so they can figure out their supernatural abilities. This also works in with our Gamma World game, as the mesas have tie in to how the two worlds will eventually connect. So that’s our plan moving forward- progress the Gamma World game to get those PCs to a point where they can transition to Nappendixia if so desired, and at the same time have the guys run through the Giant series as part of clearing their hex, as well as formally clearing the hex as per the rules RAW, and eventually have truly organically grown patrons in the game. Players who brought their characters up to name level and are now playing the domain game. At that point (way out in the future) we would restart the campaign with new 1st level characters, hopefully recruit some new players as well, and then we could start over as new characters living on the patrons lands, doing quests for them etc, whatever our imaginations bring to the table.
Included is an overview from Kenny’s player as to what has been happening these last few months- the guys have been playing a play by text game in the discord server exploring the mythic underworld dungeons beneath Bartertown. They were trapped down there for a while.
Treasure and XP- 0
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