Saturday, January 17, 2026

Nappendixia Campaign 3.0- Session 117 Gamma World

 Nappendixia Campaign Session Report



Session #-  117 Session Date-  1/16/26



Time Passed-  1 day 



Roll Call-   Clint-  level 2 Mutant Human of the Turtle Clan.  Though he can pass as a pure human, Clint has the hidden powers of telekinesis and a heightened sense of smell.  However, he must be very careful to avoid cuts and wounds.  He has become quite skillful with his hi-tech Vibro-Blade.


 Johnny Mothra-  level 2 Mutant Human of the Puma Clan.  He is also a massively tall and winged mutant who can glide and leap above the forest canopy of his homeland.  He places his shots in the perfect spot, but has a huge metabolism and is always hungry.


Lark-  level 1 Mutant Human from Horn.  Has weather manipulation and direction sense power, plus an energetic hand attack.  He’s also a good shot with his assault rifle.


The Horn Brothers-  Helped rescue the Genser family and hired on with the party.  They provide backline fire mostly.


5x Clones




Adventure Log-  Lark’s Journal-  So I’ve been up here at the cabin outside the Cheyenne Mountain Museum, tracking down this HyperPuma creature that lairs nearby, and Klint has gone back to town to have some rope ladders fashioned so we can more easily climb down the side of the mountain, circumventing some levels in an attempt to find and disable this Titan that is set to awaken.  When he gets back, we use his super smell and my direction sense to locate the pumas' lair.  Johnny has some poisonous seeds, and we trap a mountain goat, butcher it, and Johnny implants the poison seeds in the goat meat.  We leave it out in the vicinity of the puma, and luck out on our first attempt, the beast eats it whole, and chokes on the poison and expires.  From the woods in the distance we saw it stagger back to its lair and take the time to prepare the carcass for sale back in town for its pelt.  Inside its hole we find 181 Domar, a bunch of nice gemstones, some fancy looking leather armor that made me feel quite quiet and lightweight when I put it on, and a weird certificate that guaranteed protection from something called Lycanthropes.  We split the loot up and let our friend back at the cabin to have a crew come pick up the carcass, he is relieved to have one less predator about.  Klint tells us that while he was in town he met up with the computer tech guy who knows how to access the computer chip we found.  He says that he has discovered that the mind of the Titan has been fractured in 3 parts, and there are 3 paths to deactivate it.  We choose to access the memory core further to research the best route in and out of the mountain museum, hitting all the shut down points and finally getting to the titan itself.  The plan is to rehumanize the Titan to keep it from raging.  Johnny uses Klint’s info from the computer guy to plot us a route down to the biodome, and then up to get to one of the shutdown places.  We gear up and head out to Cheyenne, in through the main entrance stairs, but then using the rope ladders to climb down the side to the landing that leads to the Biodome level.  From there we go up to the 3rd level, the guys tell me, and it’s a highly maintained office area, there are still maintenance and cleaning drones keeping the place immaculate.  Through this area we find a large metal door with a panel, and here’s where it gets weird.  Johnny uses his big brain and several of the key cards and passkey trinkets we’ve acquired, and he goes into like a trance and starts interacting with the computers, something called an AI.  Johnny is tripped out talking to this super computer for a while, and I don't get a whole lot of what happened, but when its over he seems to have gotten some good info from the computer, the locations of cameras and security bots, and we also find out that the Titan has some super powerful personal guard bots that will protect it to no end.  I guess we accomplished what we set out to do in this area, because we all of a sudden head back out and back to the cabin.  We get rest and begin plotting the route in and out for our next delve.  



Session Notes-  Fun session, it definitely felt like a psychedelic scifi novel from the 60s.  I was kind of tired and zoning out while Johnny was mind melding with the AI, so it kind of added to that trippy effect for me.  DM threw in a little treasure from AD&D which was nice. Now I’ve got some leather +1 on my GW PC.  It’s definitely nice to just kick back and be a player sometimes.  


DM Notes-


Summary of Party Actions: They researched the patterns and lair and capabilities of the Hyperpuma and decided to feed it a poisoned goat as it died choking on its own reactino to the poison though the poison did rended some of its more exotic glands worth less money. The group leant to the Digital Curator (descenant) the Docent in the memory slot where he confirmed from his research into the downloaded memories that he had found Risk Management Memory Simulation #6789 that involved devolution into sub AI's (one of which now identified as the Warden) and that in this event it might try to have the Titan for Peace show the mission of Peace Through Deterance by visiting the titan as an interactive exhibit murdering the crap out of everyone it finds. The group elected for the third path of the ideas given to them (not brute force, not run through the exhibit optimising human experinece to maximize the reboot chance) but to go to the memory core on the third floor of the museum to learn the optimal path to have maximum exhibit. On arrival at the entrance (service entrance) they determined that they were gonna have the medals they had like an impromptu military uniform and General Clint of the (rolls to check) Army was here to conduct an inspection before the exhibit went live in Mid Feb. The computer took the bait and let them inside. Once inside, rather than more social engineering on the AI, Johnny used his skills to operate the archive and have them update their maps to understand where the active droids were. The group learned valuable information including: the two most important memories (and how they answered the final question for the AI which they know will be on how it wants it to behave); was go to the ticket booth and buy a ticket and enter the museum as paying patrons at the front gate (60%) and then the second most important was to go to the Worlds Gallery and view the exhibit ont he 2nd floor ("Improve your Artistic Expression") (Randomly rolled). Just doing these simple things would improve their chances by 80%. They also learned that controlling the world gates and security droids came from the 6th floor which they elected to skip in its entirity. Most of the droids have neurosis but especially half the sixth floor (where there are no functional cameras) and a third of the seventh floor. The two toughest droids were the Mountain Defenders (fine if they didnt attack the mountain) and the 4 Titan Defenders that they would need to stealth past on their final approach of the titan. Downtime Details: Bought a master crafted 120 foot long rope chain ladder w hand made wooden slats (no attribute roll needed going up or down) Search for best local places to loot in the area: Colorado Springs Ruins, Glow Yard, Sky Needle Array, Pikes Peak Sanctuary, Old Sky Tram Station (Secret Interance), Devil's Canyon - Strategic Materials Depot Good monsters to hunt: Crater Guard, Hyper Puma Array Groups to be hired to kill: "Biker" Gang 10-20 thugs, Haunted Canyon, Glow Zombie Cave



Treasure and XP-  Session 117- 181 Domar; Six Gems worth 100 domar; Hyper Puma Carcas 800 Domar; Scroll Protection of Lycanthropy: (Cairn) w Certificathencity (word 2000 domar sold); +1 Leather Armor as Boots of Elvenkind (Torg-Asycle cosm) (1500 domar) (1700 XP)

-Discovering the AI's malfunction (700 xp) -Discovering the status all active droids, modified areas, and resarching the appropriate blueprint scmetic from the original museum 600 xp) -RP for Initial Interaction of the Warden with collapsing chances preticket (Includes RP for making the useless medals an actually valuable augment on spofing the AI) (1200xp) -RP for figuring out the optimal path to reboot the AI-(400XP) Total XP: 4600 XP(1533XP per PC)

Graveyard-



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Nappendixia Campaign 3.0- Session 117 Gamma World

  Nappendixia Campaign Session Report Session #-   117 Session Date-   1/16/26 Time Passed-   1 day  Roll Call-    Clint-  level 2 Mut...