Nappendixia Campaign Session Report
Session #- 126 Session Date- 4/3/26
Time Passed- 7 days
Roll Call- Godhard- C10
2x P5 hench
Harry- T9
Laurentis- C9
20 Lt Cav
Adventure Log- The calm at Fort Dawnbreak is disturbed when gnomish scouts approach the camp and tell them of an approaching army of gnolls heading right for their camp. However, a gnomish army of 300 is chasing them down and Godhard offers 100 men as support to meet the gnolls outside camp and hold them until the gnomes can arrive to help end the threat. Harry unsuccessfully tries to use his charm to further improve relations, but comes out of the negotiations with a new gnome thief henchman. The following day, the army is readied outside Dawnbreak and the gnolls break against this anvil as the hammer of 300 gnomish picks surround the gnolls and they are routed. Relative safety returns, and the generals leave the battlefield to rest and prepare for an exploratory party to head out and reveal new hexes in Godhard’s domain. After resting and provisioning on the 4th they head out to the hunting village led by the Obad Hai cleric, and then on to the gnomes they discovered south of there, hoping to link the 2 groups of gnomes together and create an alliance. They make their way to the rustic gnome village in the hills, and parley goes well, but they have no new information to share. They are happy to know of the other clan of gnomes and wish to meet them. Harry also does some digging as to what kinds of goods could he potentially make a profit from if he procured it for the gnomes. The next day they stumble across a hidden castle filled with brigands, likely the rest of the force they had just recently dispatched in the caves south of Dawnbreak. They retreat quickly and no brigands give chase, noting the place on the map. They then move northeast to explore the hexes beyond the brigands former cave complex, and stay with the old cleric in the tower they met previously. After resting, they encounter a group of aggressive stags protecting their herd, but seeing them from a distance keep a wide berth and avoid getting charged. Searching in a misty depression behind the old cleric’s tower they discover a hidden hollow, amongst the dense brush there they find the tip of a step pyramid jutting from the crumbling earth and twisted shrubs. They find a secret door gaining access to the inner chambers, and decide this is a job for future adventurers, perhaps Godhard can acquire some newly minted adventurers to explore this hidden complex some time in the future. Nearby they come across a small dirty village nestled amongst some swampland. The villagers are cold but neutral to their relations. They continue revealing hexes in Godhard’s NE corner, and on the 7th parley with a powerful Ki-Rin hiding out in a sandy spot amongst the terrain. He is taken by the LG nature of most of the party and offers to grant one favor should they need it. After another day of exploring and mapping, nothing of note is found, but the entire NE of Godhard’s area is mapped. They head back home and arrive on the 8th, and rest on the 9th.
Session Notes- It was a cool session, we ended up running the gnome/gnoll battle at the 1:100 scale. Godhard put 100 of his troops on the line and the gnolls took many swings at them, had any landed and slain the 1 human fighter in the combat, all 100 of his troops would have perished. It was fun quicky way to roll out a mass combat and still have some significant stakes in the game. The part where the guys find the pyramid step dungeon entrance was actually a city of 60,000 we rolled out from the random terrain table. In rationalizing why there has been no indication of a city of 60,000 all this time, I suggested and they agreed that it’s actually a hidden underground city that will have to be revealed by dungeon exploration that eventually leads to the underground city. This is in perfect alignment with module B4 the Lost City, a module I have been hoping to drop into the campaign at some point. The players were interested in the idea of restarting the game with some fresh new 1st level characters, and B4 is a great start for new PCs. We agreed to start that in our next session, so expect some new 1st level guys next report. Above is a map Godhard made of the hexes revealed this session.
This would be a great time for new people to join in, so if you are interested in playing reach out to the discord or the blogspot- https://discord.gg/YTaA2q2APr https://fantasticwargameswmass.blogspot.com/
Treasure and XP- Monsters- 100 gnolls 5060xp Treasure- 700ep, 800gp (1150xp)= 6210xp/3 players= 2070xp per player. Must share xp evenly among PCs brought, tip out henchmen at least 15%. Add % bonus if appropriate.
Graveyard- 4 Med Cav, 5 Lt Cav- smashed by Hill Giants outside Fort Dawnbreak. Stigr (will be raised by Godhard) and more Med and Lt Cav- Blasted by Fireball from the Brigands M/U outside Fort Dawnbreak. (session 122)
Laurentis of Red Frontier- turned to stone by a Medusa in the Ghost Tower. (session 123) Recovered with a Flesh to Stone scroll.
20x H Foot- Killed clearing out the Brigands cave complex. These brave men defeated over 100 brigands. (session 125) (many will be raised by Godhard over the coming weeks)