Saturday, April 18, 2026

Nappendixia Campaign 3.0- Session 127

 Nappendixia Campaign Session Report



Session #-  127



Session Date-  4/17/26



Time Passed-  5 days



Roll Call- Ard- M/U1

Pylon- GF/T1

Garrick Thistleflare- GF/T1

Primus- F1 



Adventure Log-  In recent weeks, fresh new adventurers have been attracted to Fort Dawnbreak, and Godhard has hired them on as explorers.  A fledgling mage, a pair of gnomish tailor fighter/thieves, and a former legionary acquaint themselves, gear up, and head out on a patrol with some light cav.  They plan to be escorted to High Priest Atagon’s tower and leave their horses there and then explore the nearby hidden step pyramid recently discovered by Godhard and party.  All goes well and they get to the location and negotiate down into the densely wooded depression the center of which births another mound of earth, mud, and vine covered leaf litter where the top 2 levels of a buried step pyramid can be seen barely exposed in a few places.  They find one side of the pyramid to have a stone ramp, and amble up it.  On their way to the top, they look down to see the body of a hobgoblin with an arrow shaft in its chest, the body is keeping open a secret door into the side of the stone ramp, likely an entrance into the structure.  They gather around and check the rotting body, move forward and find an empty arrow trap the creature had triggered, then turn the corner and push past a stone slab door into the top level revealing a big open room with 3 person sized brass shafts running floor to ceiling in the center of the room.  They start searching it and after a round start feeling nauseous and hear emitting gas.  Ard, being a swolcerer, begins trying to push back open the heavy stone slab door, while the 3 others each reach for a brass door on 3 brass tubes.  Pylon is struck with hidden darts, Primus triggers an already activated trap, and Garrick triggers the floorstone beneath his feet to swing open and he falls to the next level with a heavy thud, dying on the next level.  Ard pushed open the door, venting out the gas, and they climb down the untrapped brass shaft to retrieve Garrick’s body, only to be immediately beset by 3 Fire Beetles.  Ard is slain in the melee, but Primus puts his armor and life on the line and the beetles and smashed and their fire glands are extracted.  The 2 carry out the other 2 bodies, and fortunately are met in a few hours by the lt cav squad, dubious of their ability who remained nearby in case of emergency.  They get an escort back to Atagon’s tower, and surprisingly elect to get the 2 down adventurers raised.  Aragon checks their alignments, and must charge them the full price due to no Good aligned folks being in the party, however, no evil was detected so he spends 2 days raising the 2 fallen.  They return after resting for a day and the temple seems undisturbed from their last visit.  They move through a door and down a corridor past the room where they fought the beetles.  They explore 2 rooms, each small quarters for maybe a cleric.  They find a wooden holy symbol of a balance, a bed, writing, desk, and in the desk a crumpled note warning of something called Zargon.  In the second room they also come upon a scene of a large gecko eating its prey- a strange looking human in brightly colored robes, wearing a gold crusted bird mask.  They barely defeat the gecko, and retreat from the pyramid again to treat wounds, heal, and rest.  On the way out, they note that the brass tubes also go up into the interior of 3 brass statues with internal gears that make them move and eye holes to look out of.  Pylon elects to spend some downtime trying to figure out the gear mechanisms, and clear the statues of brush and vines to try to get a lookout spot.  



Session Notes-  Definitely fun to play with some 1st level PCs again, one d6 roll and it could be lights out.  I was surprised the guys elected to get their PCs raised instead of just rolling new characters, I think the debt may be a bigger deal than they think as I intend to use the training rules RAW and that is rather pricey.  We will see how the numbers flesh out.  



Treasure and XP-  Monsters- 3x Fire Beetles 32xpea., Gecko 145xp. Treasure- gold bird mask- 80xp= 321xp/4 PCs= 80xp each. Add % bonus if applicable.



Graveyard-  Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid.  (session 127) raised by the nearby cleric, indebted to 1500gp.  Alignment changed to NG.


Ard- Killed by Fire Beetles in the hidden step pyramid.  (session 127)  raised by the nearby cleric, indebted to 1500gp.


Saturday, April 4, 2026

Nappendixia Campaign 3.0- Session 126

 


Nappendixia Campaign Session Report



Session #-  126 Session Date-  4/3/26



Time Passed-  7 days



Roll Call-  Godhard- C10

2x P5 hench

Harry- T9

Laurentis- C9

20 Lt Cav




Adventure Log-  The calm at Fort Dawnbreak is disturbed when gnomish scouts approach the camp and tell them of an approaching army of gnolls heading right for their camp.  However, a gnomish army of 300 is chasing them down and Godhard offers 100 men as support to meet the gnolls outside camp and hold them until the gnomes can arrive to help end the threat.  Harry unsuccessfully tries to use his charm to further improve relations, but comes out of the negotiations with a new gnome thief henchman.  The following day, the army is readied outside Dawnbreak and the gnolls break against this anvil as the hammer of 300 gnomish picks surround the gnolls and they are routed.  Relative safety returns, and the generals leave the battlefield to rest and prepare for an exploratory party to head out and reveal new hexes in Godhard’s domain.  After resting and provisioning on the 4th they head out to the hunting village led by the Obad Hai cleric, and then on to the gnomes they discovered south of there, hoping to link the 2 groups of gnomes together and create an alliance.  They make their way to the rustic gnome village in the hills, and parley goes well, but they have no new information to share.  They are happy to know of the other clan of gnomes and wish to meet them.  Harry also does some digging as to what kinds of goods could he potentially make a profit from if he procured it for the gnomes.  The next day they stumble across a hidden castle filled with brigands, likely the rest of the force they had just recently dispatched in the caves south of Dawnbreak.  They retreat quickly and no brigands give chase, noting the place on the map.  They then move northeast to explore the hexes beyond the brigands former cave complex, and stay with the old cleric in the tower they met previously.  After resting, they encounter a group of aggressive stags protecting their herd, but seeing them from a distance keep a wide berth and avoid getting charged.  Searching in a misty depression behind the old cleric’s tower they discover a hidden hollow, amongst the dense brush there they find the tip of a step pyramid jutting from the crumbling earth and twisted shrubs.  They find a secret door gaining access to the inner chambers, and decide this is a job for future adventurers, perhaps Godhard can acquire some newly minted adventurers to explore this hidden complex some time in the future.  Nearby they come across a small dirty village nestled amongst some swampland.  The villagers are cold but neutral to their relations.  They continue revealing hexes in Godhard’s NE corner, and on the 7th parley with a powerful Ki-Rin hiding out in a sandy spot amongst the terrain.  He is taken by the LG nature of most of the party and offers to grant one favor should they need it.  After another day of exploring and mapping, nothing of note is found, but the entire NE of Godhard’s area is mapped.  They head back home and arrive on the 8th, and rest on the 9th.  



Session Notes-  It was a cool session, we ended up running the gnome/gnoll battle at the 1:100 scale.  Godhard put 100 of his troops on the line and the gnolls took many swings at them, had any landed and slain the 1 human fighter in the combat, all 100 of his troops would have perished.  It was fun quicky way to roll out a mass combat and still have some significant stakes in the game.  The part where the guys find the pyramid step dungeon entrance was actually a city of 60,000 we rolled out from the random terrain table.  In rationalizing why there has been no indication of a city of 60,000 all this time, I suggested and they agreed that it’s actually a hidden underground city that will have to be revealed by dungeon exploration that eventually leads to the underground city.  This is in perfect alignment with module B4 the Lost City, a module I have been hoping to drop into the campaign at some point.  The players were interested in the idea of restarting the game with some fresh new 1st level characters, and B4 is a great start for new PCs.  We agreed to start that in our next session, so expect some new 1st level guys next report.  Above is a map Godhard made of the hexes revealed this session.  



This would be a great time for new people to join in, so if you are interested in playing reach out to the discord or the blogspot-  https://discord.gg/YTaA2q2APr  https://fantasticwargameswmass.blogspot.com/ 



Treasure and XP-  Monsters-  100 gnolls 5060xp  Treasure- 700ep, 800gp (1150xp)= 6210xp/3 players= 2070xp per player.   Must share xp evenly among PCs brought, tip out henchmen at least 15%.  Add % bonus if appropriate.  



Graveyard-   4 Med Cav, 5 Lt Cav- smashed by Hill Giants outside Fort Dawnbreak.  Stigr (will be raised by Godhard) and more Med and Lt Cav- Blasted by Fireball from the Brigands M/U outside Fort Dawnbreak.  (session 122)


Laurentis of Red Frontier- turned to stone by a Medusa in the Ghost Tower. (session 123) Recovered with a Flesh to Stone scroll. 


20x H Foot- Killed clearing out the Brigands cave complex.  These brave men defeated over 100 brigands.  (session 125) (many will be raised by Godhard over the coming weeks)


Nappendixia Campaign 3.0- Session 127

  Nappendixia Campaign Session Report Session #-   127 Session Date-   4/17/26 Time Passed-   5 days Roll Call- Ard- M/U1 Pylon- GF...