Saturday, May 30, 2026

Nappendixia Campaign 3.0- Session 131

 


Nappendixia Campaign Session Report



Session #-  131 Session Date-  5/29/26



Time Passed-  2 days (5 days upper level group)



Roll Call-  Trotter- R1

Pylon- G F/T1

Ard- M/U1

Pentagon- C1

Primus- F1




Adventure Log-  The session begins with an expedition by the higher level party exploring the SE of Godhard’s future domain.  Much of the terrain in that area is revealed, including a small range of mountains connected to a small dry desert, and a forest that shows signs of a goblin lair.  They avoid the lair with their swift horses, and believe they scared off some pegasi in the desert on the way back.  They benefit greatly from the newly built road that connects Dawnbreak into the domain area to the south.  They also discover a small thorp of NG villagers that share that the goblins often travel north through the swamps and seem to be beholden to a stronger monster somewhere north of there.  After 5 days in the field they return to Dawnbreak to rest.  Meanwhile Kenny finishes his gunpowder research and begins setting up his lab to produce a 6d6 bomb every month.  


Meanwhile the low level party uses their downtime to think about the rotating corridor with the strange symbols they discovered lower in the step pyramid.  They manage to figure that the symbols correspond to compass directions and the corridor can be spun in that direction by pressing the proper symbol.  Pylon also is able to retrieve a nicely cured stirge beak from his forest hiding spot.  They set out on the 29th to delve the step pyramid again.  They make it to the Brotherhood’s area again and have continued good relations maintained mostly by Primus.  They agree to allow 5 Brothers to accompany them on their search of the next level down.  They begin by working their way around clockwise searching the corridors beyond the rotating area.  First they locate a locked door, and smashing through they discover the stairs back up to the next tier.  Next they discover a corridor that ends at a door and pushing it in they disrupt a ritual being performed by mages of Usimigaras.  They see Primus and the Brothers in their Gorm garb and immediately rush forward to attack and begin casting.  Missile fire disrupts several spells and takes down several mages.  Both parties get off Sleep spells and all of the Brothers as well as Primus are brought down, and several mages are sent to sleep by Ard’s spell.  Later in the fight, Ard and Trotter are knifed quite badly, and 2 sleeping Brothers are given a coup de grace, but the remaining mages are slain and their leader gets away by casting Hold Portal on the door blocking his retreat.  The battle over, they rest and search, finding a hidden compartment in the stone altar in the large room of the mage cult.  Pylon opens it but fails to find the poison needle trap and perishes right there on the floor.  They collect treasure from the altar- gold coins, a magic mace, a wand and silver masks from the mages.  The injured party polices their dead and returns to a dismayed Brotherhood, then back to Atagon’s tower to rest and mourn.  



Session Notes-  There is truly a psychic/spiritual connection between Appendix N fiction and the AD&D 1e rules.  I have been wanting to reread the PHB and DMG to really affirm my rules knowledge and run tighter games.  Instead last week I dug into appendix N fiction, reading The Phoenix on the Sword, the Mound, and Jewels in the Forest, and I ended up running a really tight, rules forward session.  In each of those stories I saw direct connections to the rules Gygax wrote.  Helmet rules, thieves using slings and not bows, light rules, time and encumbrance- all have direct roots back to the old Appendix N fiction.  I will this summer target getting back into the rulebooks, but don’t neglect the impact of having fresh doses of Appendix N rolling around in your brain while you run and play.  Kudos to my elite level players who helped me clarify some rules this session such as daggers going twice on simultaneous initiative, and space required for weapons in respect to marching order and corridor width.  




Treasure and XP-  Monsters- 12 mages of Usimigaras 216xp.  + Treasure-  12 silver masks 240xp, 500gp, large tapestry of constellations 300gp, Mace +1 350xp, wand of magic detection (to be sold later)= 1390xp=  1606xp/4PCs= 402xp each.  Ard gets 1200xp for 12 1st level spellbooks/scrolls.  Add % bonus if applicable.



Graveyard-   Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid.  (session 127) raised by the nearby cleric, indebted to 1500gp.  Alignment changed to NG.


Ard- Killed by Fire Beetles in the hidden step pyramid.  (session 127)  raised by the nearby cleric, indebted to 1500gp.


2 Brothers of Gorm- killed by mages of Usimigaras in the hidden step pyramid.  (session 131)


Pylon- died by poison needle trap in the hidden step pyramid.  (session 131)


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Nappendixia Campaign 3.0- Session 131

  Nappendixia Campaign Session Report Session #-   131 Session Date-   5/29/26 Time Passed-   2 days (5 days upper level group) Roll C...