So I tried out Jeffro's Battletech/Tunnels and Trolls mash-up today, I was quite pleased. I was serendipitously intrigued when I had both read the article that chronicled the early games and design ( https://jeffro.wordpress.com/2023/09/09/mecha-in-tunnels-trolls/ ), and picked up a copy of Battletech 4th ed for real real cheap at the Brimfield Antiques Show all in the same week. a thorough reading of the article and referencing the mech stats from the back of the rulebook was enough to make converting things over to T&T, which is another system I have no prior knowledge of. I got a pdf of that (1st ed) for $2, and that was very easy to digest, in all my years of gaming I always just assumed T&T was just too simplistic and really just for choose your own adventure type solo games. the combat and saves mechanics are really all you're using so I found 1st ed to be a fine version to use though it seems 4th ed is the preferred version. It took me about an hour of understanding the ranges and combat numbers, the movements bands and activations. I very much like it for quick solo games or over discord resolutions. I could definitely see this going well over a discord chat and using a die roller in the chat. it also could be used for quick combat resolution in a larger more rpg type game. there's a lot of options I could see people using it for. I really like its simplicity, and ease of making adjustments. I allowed my teams to have 4 points they could distribute amongst themselves to give bonuses to either movement or shooting rolls. I also ruled that Banshee's PPC would reroll 1's on damage to represent it's power.
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