Saturday, September 23, 2023

Nappendixia Campaign 2.0- Session 60

 Nappendixia Campaign Session Report



Session #-  60 Session Date-  9/20/23



Time Passed-  4 days + 1 day rest/light duty  (9/20-9/24)



Roll Call-  Harry-  T5

                Maximilion- F4

Bart-  C4/F3

Godhard-  C5

Tomas-  F5

7x Lt Cav



Adventure Log-  The session started a little late as we were resolving the downtime mission of Stigr and Markus that got them captured by bandits.  They remained captured for 12 days, then were abandoned as the bandits quickly fled.  They make contact with Chilgar, a Framen, and he manipulates the Nappendixia dust allowing the party to levitate to the ground, 1 however slips and perishes.  Upon getting to the ground, they are almost immediately set upon by 6 Dimetrodon dinosaurs, the creatures maul 15 while only Stigr, a gorilla man, the sergeant and 1 crossbowman get away on some med warhorses the bandits left behind.  Chilgar saves Markus by grabbing him and somehow using the Nappendixia dust to transform them into a rock.  

9/20-  Jumping into the present, the party makes an account of their current troops, they are as such- 

20 Heavy Foot-  Group

2 Spearmen- Stigr

1 Med Cavalry- Godhard

7 Light Cavalry- Tomas

Battlewagon

Accountant

Wagon Repairman

Max had been around for a week and was able to make contact with 4 Heavy hobilar, and the party puts together the money to hire them along with a sergeant.  They weigh their options as to locations to adventure to, and arrive on a trip to the ruined keep to the SE, where Jack had scouted and saw the fighter that challenges travelers.  

9/21-  They safely make the day of travel out to the location, and arrive in time to see a group of gnolls exit the ruined keep at dusk setting up an ambush in a far copse of trees.  They watch, and plot.  They decide to approach the gnoll ambush on foot, using themselves as bait, then let the lt cav charge them on the road as they attempt to combat the party.  Their plan is effective, the party draws out the gnolls and allows the cav to charge.  They damage the gnolls but one falls to gnoll pikemen.  They turn to see the fighter leader emerge from the keep with 4 more gnolls, say I am Wardoof! and issue a challenge for single combat.  Bart bravely stands up in the name of Kord and the fight begins.  Both fighters quaff potions, Bart giant strength and when Wardoof drinks several hyenas emerge from the woods.  Wardoof, who wears a great helm with iron bat wings welded to it, is boastful and spiteful, he wounds Bart severely with several sword strikes, and Bart fails to return the damage.  He activates his magic wrestling belt, leaving only one charge remaining, and receives another sword strike from Wardoof, almost killing him.  With the last of his strength and the magic belt, Bart clocks Wardoof, almost killing him with one blow and stunning him.  Bart winds up again and snaps the fighter's neck with a shot to the jaw.  Wardoof drops the magic sword as the remaining gnolls charge into the party, one freezing from a hold person spell from Godhard, the rest dropping from the fighter's melee as well as a hyena.  The divine members of the party recognize the iconography on the sword to be Lawful Good, and Godhard wields it to see its nature.  It reveals itself to be an empathic sword of mild intelligence, it is +2 when wielded by someone NG or LG, only +1 and non-powered if wielded by anyone else.  It can detect evil x3/ day.  Godhard is unable to use the sword, but Maximillion is worthy of the sword and it claims itself Maxcalibur and Max begins attuning to it.  They also find some treasure on the gnolls and 5000gp stored from the fighter’s treasure, as well as 2 potions he didn’t quaff.  They find a very nice gem in the treasure sacks also.  A badly wounded Bart, as well as Harry who took a serious blow receive as much healing as the party can muster, and they make camp and rest for the night.

9/22-  The party makes a safe if not eerie day of travel back to Bartertown.  With the absence of Papagallo, patrols are more sparse in the badlands, and the party goes all day without encountering anything living.  They do however, in the morning come across a ruined cart and the skeletal remains of its horse and driver, nothing of value remaining.  They later come across two dead bodies in the dry scrub bloated in death and scalped completely, likely taken as trophies by monsters of some kind.  Unnerved, they move on.  

9/23-  back at Bartertown, Max who took Wardoof’s great helm as evidence of his demise, and others moved about the taverns and inns letting people know of Wardoof’s defeat by Bart and the new safety in that area.  Meanwhile, Tomas and others secure the hiring of 17 more light cav that had appeared in town weeks ago.  The troops increase for the Iron Company.  Later that day, a merchant finds MAx and tells him his nephew was a victim of the evil Wardoof.  He is thankful that Bart and the party ended his evil plans and rewards them with a sack of gold coins.  


Session Notes-  It should be noted that downtime activities were going on that evening right up to the beginning of the live session, showing that quite a bit is going on behind the scenes and in downtime.  Bartertown is now totally in control of the patron Hjuevos, and the PCs and he interact without me at all save maybe a few questions here and there.  It’s very cool because there’s stuff going on in the game that I don’t know about.  The players and patron are wiring up elaborate corporate contracts and negotiating them in downtime, definitely a direction I would never have taken the game on my own.  Today I improved my gaming station, I realized I was too cramped, so I gave myself more room to spread out and put up my homebrewed DM screens I’ve made over the years.  It will really help with zero prep play to just have that stuff out in front of my eyeballs for reference and for keeping with RAW.  It will also allow for me to get back to showing die rolls live on cam, as well as having minis live on cam for marching order.  I’ve also been using a third monitor which helps in giving me 2 screens to work with when my laptop screen is pointed down at the dice/ minis.  You definitely should fung shui your DM setup to improve your enjoyment of running sessions regularly with zero prep.  I definitely ran some of the combats a little off RAW, and want to get away from that.  We ended the session a little early just due to that was where we came to a naturally good end point.  It gave me time to calculate xp right there, but had I run the combat a little more RAW, we could have been more cognizant of weapon vs AC, and a few other things, but I thing with the new setup, and I plan to study my homebrew screens to familiarize myself where everything is, things will improve.  



Treasure and XP-  Monsters-  9 gnolls, hyena, Fighter 4 844xp Treasure-  45gp, 33ep, 5000gp, 500gp gem, magic sword, 2x potions 7061xp= 7905xp/ 5 PCs = 1581xp each, add % bonus if appropriate



Graveyard-  16 Mounted Crossbowmen to Dimetrodon in the jungles south of Bartertown


1 Lt Cav to Gnoll pikemen outside Wardoof’s ruined keep


No comments:

Post a Comment

Nappendixia Campaign 2.0- session 98

  Nappendixia Campaign Session Report Session #- 98 Session Date- 12/20/24 Time Passed- 5 days (12/20-23, rest the 24th) Roll Call- ...