Nappendixia Campaign Session Report
Session #- 63 Session Date- 10/11/23
Time Passed- 6 days 10/11-10/16
Roll Call- Harry- T5
Max- F4
Godhard- C5
Kenny- M/U3
Boyo- C1 hench
Bart- F3/C4
Tomas- F5
Adventure Log- A massive column of pure darkness is reported to have formed south of Bartertown. It is said to be many miles wide and reach upwards out of view.
10/11 The Iron Company sought out the rune caster due to his links to the Eyeless Void and the tablet he had created. After initially looking around for him, the group determined to their chagrin that he had vanished without any immediate leads, so they conveyed the situation to Auntie in the hopes that they had more intel on his whereabouts but alas to no avail. So far as the group knew, he was somewhere inside of the darkness.
10/12 After trying to get the group to be sure they wanted to enter the darkness, Kenny was unsuccessful as the group decided to leave the troops behind and mount up on light horse and ride right in. Right before they reached the darkness, they did set a few rocks to mark if the darkness was expanding and then; after arranging a marching order based on magical blades from swords and a dagger, proceeded bravely into midnight itself. The group marched in and initially did quite well avoiding any problem but eventually had to set camp. They sensed some animal noises but only nocturnal ones and found that the darkness snuffed any regular light sources. Once they set watch, in the middle of the night two giant bats attacked the party. Due to a clever use of Speak with animals and a chicken, they avoided combat and proceeded to dine on an indignant farm animal when they surprised the now indignant bats and made short work of them. They had no treasure.
10/13 The party marched on into the darkness and found a large group of herd animals that they didn't quite identify. Wanting to avoid problems, they won the surprise round and backed away without combat which the herd animals were more than happy to allow. The party camped in pitch black midnight again and things were fine until the final round when a group of harpies attacked the party. Those on watch made short work of those who initially appeared but as the rest of the group many were affected by the song and it turned out the harpies had reserves deep in the magical darkness. Charging into the foray, the group managed to kill many more until the filthy humanoids finally retreated in terror while the Iron Company tracked them back to their lair only to loot over 4000 electrum which was then evenly distributed.
10/14 The group exited the darkness and ran into two very stupid jackals that were too desperate for hunger to apply common sense and run away. The party killed them and (as was to be expected) found absolutely no treasure.
10/15 Whilst still returning to town, the party ran into seven giant spiders that they wanted nothing to do with and wisely walked around them. The party finally made it back to Barter town where they immediately drank their fill from their parched thirst and shared the disturbing news of the darkness with the rest of the company.
10/16 The party rested up and reported what had occurred to Auntie who asked them to consult their temples and see if they could help reconcile her situation with Master to help defend the town. They also received 1000 gold to bolster their defense and that of the town.
Session Notes- I offered another bonus xp for player written adventure log. It’s nice to get a player perspective on the game sometimes. I will return to writing them next week, but leave that option open for the future. It’s been a hectic month and it has been nice to have some players help out with the writing, but it’s critical to maintain the habit; these session reports have been consistently read as evidenced by the number of visits my blog gets each day. The consistency of writing these, and not getting behind on them has been a big reason the campaign continues to flourish. This big darkness event has been a fun thing to run, it’s a result of some deity based stuff going on cosmically, I can’t give too much away but be sure there will be more developments in coming weeks.
Treasure and XP- Monsters 8 giant bats 84xp, 8 harpies 1328xp. Treasure 4000ep/2000xp= 3412xp/ 6 PCs = 569xp each, Kenny gets 484xp, Boyo gets 85xp.
Graveyard- 16 Mounted Crossbowmen to Dimetrodon in the jungles south of Bartertown (downtime)
1 Lt Cav to Gnoll pikemen outside Wardoof’s ruined keep (Session 60)
1 Mounted Crossbowman and 1 Sgt, killed by wolves west of Bartertown (downtime)
3 Lt Cav killed in the Gorilla Men/ Manling skirmishes outside the Megadungeon (session 61)
7 Lt Cav killed by wolves and bandit ambush in the badlands NE of Bartertown (session 62)
No comments:
Post a Comment