Sunday, October 22, 2023

Nappendixia Campaign 2.0- session 64

 Nappendixia Campaign Session Report



Session #- 64 Session Date- 10/18/23



Time Passed-  4 days 10/18-10/21



Roll Call- Max- F4

Godhard- C4

Harry- T5

Bart- F3/C4

Zophia- D1

4 Hobilar

(Tomas- F4 and 7 Lt Cav show up mid session)


Adventure Log-  10/18- Finding Brakhage/Travel to the Megadungeon-  the party wracks their brains for ways to learn more of the darkness plague.  It has spread from the south to completely darken Bartertown; it spread outwards a day ago.  Auntie and Master have both done some things to create continual light sources, as has the party, and there are several gathering points with magical light, food and water located about the town.  They party and Bartertown patrols spend time locating stranded citizens and guiding them through the darkness.  After doing that for a few hours, They decide to check out the old church where Tomas found the buried divine relics and got the prophecy of the star.  As they approach the ruins, they hear the sounds of chiseling.  They enter to find Brakhage, the person they most want to find, chiseling away on a stone.  He appears to have bloodied rags tied around his eyes as he carves without looking at his work.  The party finally gets his attention and he reveals that he has returned, he no longer had need of his eyes, due to the darkness plague, so he removed them.  He takes the bandage off to reveal two hollow eye sockets.  He continues to hammer away telling the party his next revealing rune will be ready in 6 hours.  They bivouac the building to ensure him being left alone.  That evening he reveals a relief of 2 figures, one of the eyeless void and one of a skeleton/death, touching hands, meeting at the tip of a large lit candle.  Brakhage explains how this symbolizes the juncture point where the Eyeless Void can reach through to Nappendixia has been breached, the Eyeless Void has put his avatar and has unleashed one of his many plagues on the land.  He explains how the Void has 3 different avatars he can send, and that he and they must abide by the tenets of chaos.  The party decides to make its way to the mega dungeon to see if there is anything that can be done there. They depart the next morning.


10/19-  uneventful day of travel through the magic darkness.  The animal life is definitely off because of the darkness, and it’s to be assumed that all plant life will die under the sunless conditions. Travel is slow due to the darkness but nothing is encountered.


10/20-  Emerging from the darkness/ reuniting with Tomas/Travel to the megadungeon- Early the next day they break through the darkness to find its growth did stop at some point.  They also come across Tomas and his Lt Cav who have befriended and camped at the border of the darkness with a tribe of about 40 tribesmen who were displaced by the darkness.  They part ways with the tribesmen and Tomas leads them back to show them the hooded figure hovering above the field outside the megadungeon as he discovered on his downtime mission.  Upon arriving at the megadungeon location, Tomas shows the rest of the party how their usual approach from the south up to the rocky outcropping has been covered by a unit of 12 gorilla men.  He shows them the hooded figure floating above the outcropping, its back is to them as it seems to be looking at the field in front of the megadungeon.  They can’t see what is on the other side, but they do notice that the gorilla men  are now assembled in larger groups and they seem to be more aware of spotting for oncoming encounters, likewise with the manling patrols that the party sees.  They pull back before they are spotted, and Godhard performs a divination spell.  According to the spell the hooded figure is a mid level powered magic user, cleric, and fighter.  They also get a reading on the power level of the gorilla men and the manlings, and they don’t really match up with their own personal experience.  The divination also stated that they would not encounter any supernatural evil from the creature, a curious statement.  They decide to move to the eastern side in hopes of contacting the kenku they met months ago.  Approaching from the east, they follow a low gully towards the east side, only to find it already occupied by 8 ogres.  Despite the bounty on ogres form Auntie, and the bulging sacks the party sees them carrying, they opt for stealth.  Harry sprinkles some dust of disappearance on himself and slips past the small displaced tribe to make it to the base of the mountain by dusk.  


10/21- late night talk with the kenku/ resting in the kenku lair/ jermlaine ambush/ victory-  (midnight on the 21st) Using his rope of climbing he makes it up the mountainside and into the kenku’s portion of the dungeon, only to quickly find himself surrounded by 3 stealthy kenku, one of whom managed to pick his coin purse off Harry.  Harry blows off the fact that the purse is light by a few coins and brokers passage for the rest of the party to be flown up to the lair and granted safe lodging.  He pays them a 500gp gem, and the kenku fly out and pick up the party, leaving Zophia the druid and the 7 Lt Cav to try to make their way west to Lancebrass to bring warning of the possibly incoming darkness.  Once inside the kenku’s lair, the party rests and is told they can earn their welcome by helping to clear any monsters from areas near the kenku.  They remind themselves of the solar system portal on this level, and the location of the downwards shaft that the other stranger party allegedly took to set up a different kind of portal, both possible ways they could influence the Eyeless Void’s hold.They rest and set out in the morning to the southern passage where they were told there are giant rats and the downward shaft.  Bart struggles to shoulder the door, and on the fifth pound crashes through only to land directly on a trap of tiny pointy spears and an ambush by some small humanoids and some giant rats.  Max knows them from his past, they are Jermlaine, sneaky little tricksters who live among rats.  Bart is jabbed with tiny spears set up on the floor and the rest of the party charges into the room, Tomas steps directly into a pit trap dug by the jermlaine and falls hard 10’ down.  There are 16 rat men and 5 giant rats, they snip away at the party en masse.  They party is certainly lacking some kind of area of effect attack as they take bites and tiny spear pokes until they manage to beat back the jermlaine to the last 3 who scurry away into small tunnels carved into the walls.  They quickly find their hoard and secure it back to the kenku lair to rest and count out and appraise 14 gems worth over 5000gp collectively and a glass vial labeled philter of love and a magic broadsword that the party decides to sell for higher xp when they can.  They remain in the kenku lair for downtime.



Session Notes-  So the players have fully made the connection to the darkness, the Eyeless Void, and the hooded floating figure, they’ve got some information to work with and have seated themselves into the megadungeon, which is a good place due to the impending darkness the interior of the dungeon will likely be unaffected, and they can track down some leads as to finding out if they can have any influence over what is going on.  On other fronts, I have procured yet another new job, a good thing, moving up in my career, but it of course adds time to my work responsibilities, but hopefully won’t affect gaming time too much.  It definitely will cut into the time I have to write session reports, so I'm continuing to toy with ways to write reports quickly on my end but still convey the developing events of the campaign.  The no prep thing is pretty well cemented, I don’t feel uncomfortable sitting down to a session with no prep.  Small things are still happening like the Eyeless Void rolls, and all patron actions are happening.  We will see what the coming weeks bring as far as the darkness plague.



Treasure and XP-  Monsters- 13 Jermlaine, 5 Giant Rats 172xp Treasure- 14x gems valued 2590gp/xp, Philter of Love 200xp= 2962xp/ 5 PCs = 592xp each, add % bonus if appropriate.



Graveyard-  16 Mounted Crossbowmen to Dimetrodon in the jungles south of Bartertown (downtime)


1 Lt Cav to Gnoll pikemen outside Wardoof’s ruined keep (Session 60)


1 Mounted Crossbowman and 1 Sgt, killed by wolves west of Bartertown (downtime)


3 Lt Cav killed in the Gorilla Men/ Manling skirmishes outside the Megadungeon (session 61)


7 Lt Cav killed by wolves and bandit ambush in the badlands NE of Bartertown (session 62)



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