Saturday, September 14, 2024

Nappendixia Campaign 2.0- session 93

 



Nappendixia Campaign Session Report



Session #-  93 Session Date-  9/13/24



Time Passed-  2 days (9/13, rest 9/14)



Roll Call-  Godhard- C7

Stigr- F5

Lucky- F1 hench

Finnigan- T6

Rust- D4

Anjar- R3


Adventure Log-  Throughout the day on the 13th, as you walk around the Iron Quarter, you hear the faint sounds of eerie music. You are not sure if it is in your head, descending from above, or percolating up from the ground.  That evening a massive chateau unearths itself in the Iron Quarter!  Fortunately it is not near the part the party has recently renovated, which is looking quite nice.  The Chateau is of an old French style, and before the party can fully respond to its presence, a wall of fog begins to form around, it begins to densen and they hear the voice of Stephen Amber, a powerful mage. Somehow they know and hear this.  It tells them to jump quickly through the fog and enter his West Wing.  If they can make it through the West Wing, he promises knowledge of some of the magic working of the chateau and a chance at treasure and greatness.  The party does not hesitate to jump through and land at the foyer of the ornate chateau, in front of the West staircase entrance, much smaller than the main entrance.  They assemble in the first room only to be surprised by 5 living statues which are dispatched by magic and melee.  They move on to meet a strange fellow named Jean-Louis Amber, he trains fighters and has a prize boxer to gamble with.  Stigr takes up the challenge and 10,000gp is on the line.  Both fighters fight well but as Stigr is about to KO his opponent, a brutish construct called a magen, Jean louis jumps into the ring with 2 cronies to ambush things.  However, 8 glowing eyeballs each hovering above a chair at the ringside begin glaring at Jean Louis and he withdraws, but not before humbly surrendering his magic chainmail due to Rust’s heat metal spell.  He remains true to his bet and pays the 10K upon Stigr’s close victory.  They move on to the next room, where Jean Louis tells them they may eat a meal and also gamble with their fate.  Permanent effects, good and bad, can be gained by eating.  They enter to a room of ghostly apparitions being seated for a fancy dinner, there are places named for the party and they sit in their seats and begin being served food, all the food and patrons in the hall are apparitions except for the party.  The food they are served seems real, they eat upon much of it wine, meat, bread, and gain many quite powerful results.  Some party members become resistant to poison, some to starvation, some gain some limited ESP.  A few gain some hit points and ability points, and a few are lost.  Of note, Stigr is fully healed by some magic wine, but is then nearly poisoned to death by some other food, only to be saved by Rust’s neutralize poison.  Godhard gains a fast metabolism, having to eat twice as much as normal.  Many in the party gain the weekly ESP, a quite useful power.  They move on to parley with some Rakasta who they say are led by another prince of Amber, King Richard Amber the Lion Hearted.  They see the Rakasta’s treasure but avoid investigating it.  The party then encounters a magic and massive hall of mirrors that blinds them when they cast a light spell, while blinded , a pack of were creatures comes rushing down the long hall, but the party manages to feel their way to the exit out of the West Wing’s Great Hall and into a central gardens of sorts in the chateau. They begin to survey the foliage, but they again speak with Stephen Amber’s disembodied voice in their heads, get a few more clues and questions answered, and then get a magic trump card that will transport them back to the Gardens inside Chateau Amber should they wish to explore more, or attempt to recover Anjar, who was lost as an apparition in the dining hall when he failed a save.  



Session Notes-  It was Friday the 13th and I wanted to do something appropriate, but not something real scary or gory, just a little creepy.  I had picked up a copy of X2 Castle Amber this summer at a huge flea market I go to yearly.  I wanted to plop it right in their part of Bartertown then sort of do a one shot introducing the location and letting them play around without overly railroading them.  It was well received, and I was able to work in some of the Amber books into the campaign, just subtly introducing the concept of trump cards, plus that way if they choose not to interact with it anymore the doors of the chateau just remain sealed and it doesn’t have to be an overly managed thing that has to impact the game world.  Is it railroady, maybe a little, but really just for one session, and all in inspiration to the date.  We had fun, I had fun reading some old school flavor text, we all had a good time.  That’s how I like to include modules into my game and  a little introspection on how it went this most recent time I’ve tried it.  



Treasure and XP-  Monsters- 5 living crystal statues 175xp, 1 magen 50xp. Treasure- 10,000gp, Chainmail +2= 10,225xp/ 4PCs= 2556xp each. Stigr gets 2173xp, Lucky gets 383 xp. Add % bonus if appropriate.



Graveyard-  Anjar-  lost as an apparition in the dining hall of Chateau Amber (session 93)


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