Saturday, January 3, 2026

Nappendixia Campaign 3.0- Session 116 AD&D

Nappendixia Campaign Session Report



Session #-  116 Session Date-  1/2/26



Time Passed-  8 days + 1 day rest



Roll Call-  Toadie- T9

Godhard- C8

Stigr- F7 

2x Pal hench

Kenny- M/U9

Boyo- C8

Laurentis of Red Frontier- C8



Adventure Log-  The party is resting and administrating to their camp- Fort Dawnbreak, after their assault into the Giants Steading and the exploration of the connecting terrain.  They investigate the possibility of hiring and sending out spies to some local settlements, and consider the dangers of attempting to spy on Hartford, which operates as a totalitarian police state.  They hire Jirel the thief to begin looking for prospective spies.  They consider other nearby settlements, such as the Slime Cultists village St. Gerault, and then receive intelligence from the other nearby settlement of Oak Crest and Whore’s Ridge, Juggalo country, but the populations seem to have swelled to thousands due to the diaspora caused by the Blood Monster takeover of Bartertown.  Also, their patrols report sign of a snake lair and an Owlbear lair, in addition to the already known threat of the wild dogs and lions in the loffing area.  The following day Boldvay teleports back into camp to check in with the party.  He informs them that he has chosen the site of Papagallo’s old compound as his base of operations for his new domain, and has begun clearing the hex and accumulating followers.  He also brings some people with him- A cleric and his fighter henchman, adventurers Boldvay met at Papagallo’s site who chose not to join up with him.  He offers them up as potential henchmen or sergeants, and also brings forward a small man, a merchant, one of a caravan now working for Boldvay.  They wish to set up trade relations with Godhard’s merchants.  Finally, Boldvay produces some magic items he has acquired from hex clearing- a potion, some magic ringmail, and a bowl of commanding water elementals.  The party pays a fair price for them, and Boldvay departs, saying he will return in a week, he may have a breakthrough on how to defeat the blood monsters in Bartertown.  They spend the next several days tracking down the wild dog lair, where they use choice cuts of meat and a speak with animals spell to establish relations with the dogs, who agree to not attack humans in exchange for regular food supplies.  They also find the Lion’s den, and slay 2 females, and subdue and capture the male and 2 other females and their cubs, hoping to acquire an animal trainer to put them to use somehow.  In the din of fighting the lions,  they are approached by some primitive hunter/settlers living nearby surviving against the edge of a cliff side.  They tell them of their struggles with the dogs and lions, but also of a large group of Brigands that lair to the east.  The threats just keep mounting in Godhard’s future hex.  The settlers say they number about 100 and are looking for a safer place to live.  Godhard offers to have them join his people and live at the fort until a proper settlement is built, and they agree, taking several days to move them from their current rough shod palisade against the cliff edge.  The party decides to use that as their future forward operations point for forays into the Steading.  After relocating the small hamlet, they look back to the giants, and travel there to see of they can conduct a quick raid to do more damage to their numbers.  When they return, they find 2 hill giant guards at the front gate and a third up in the watchtower.  Avoiding that, they turn Toadie invisible and silence him and he climbs down the kitchen chimney, and sneaks out some meat from the kitchen.  He then takes the meat silently to the side gate where they spotted many dire wolves and drops it over the wall.  Hearing the wolves all gather around the meat to feast, Kenny drops a fireball centered right there and blasts them all.  The party retreats quickly into the night and back to their camp.  



Session Notes-   Here’s the player made/designed map of Camp Dawnbreak- 


And here’s some player created maps of the larger area and the domain area-




Treasure and XP-  Monsters-  14 Dire Wolves 1551xp, 5x lions 1645xp=  3196xp/3 Players= 1065xp each, distribute amongst your PCs/hench as you see fit.  Add % bonus if appropriate.  Treasure-  Godhard earns 2000gp/xp from the treasure from the hamlet.  



Graveyard-




Nappendixia Campaign 3.0- Session 116 AD&D

Nappendixia Campaign Session Report Session #-   116 Session Date-   1/2/26 Time Passed-   8 days + 1 day rest Roll Call-   Toadie- ...