Saturday, January 31, 2026

Nappendixia Campaign 3.0- Session 119 AD&D

 Nappendixia Campaign Session Report



Session #-  119 Session Date-  1/30/26



Time Passed-  7 days



Roll Call-  Godhard- C8

Stigr- F7 

2x Pal hench

10x H. Cav

Laurentis of Red Frontier- C8

Snowy- Halfling T1



Adventure Log-  After a short reprieve from the Hill Giant Steading, Godhard gets word that the logging crew and its detachment of guard had a near run in with 5 hill giants, but managed to withdraw back to camp without combat.  Godhard and some PCs gear up and with some intel from the rangers track down a camp of 4 giants south along the stream bank.  With an effective volley of lance charges and some of the party's powerful magic weapons, the giants are slain, but one is missing and no doubt has gone back to contact the larger group.  4 H. Cav perish in the combat, and Godhard prepares a memorial to be erected on the spot of their last fight.  Upon returning from that, he finds Boldvay has returned with more loot he has collected from clearing his hex to the east.  He gifts Godhard a mace of disruption and some fancy magic plate as congratulations for starting his domain.  They negotiate some deals over some magic ringmail, a pair of Lamassu Boldvay found in his hex, not compatible with his leadership style, and he brings a hippogriff fledgling, and tells Godhard of an aerie of hippogriffs on his hex he would be welcome to hunt and capture.  In exchange Boldvay gets some cash and the lions that were subdued from the wilderness.  Finally Boldvay tells him of a possible way to defeat the blood thing monsters that infest Bartertown.  He tells him of a mystical gem, the Soul Gem, that if introduced to the blood thing monsters may penetrate into each and every one of them, searching for a soul, until they all are destroyed.  It’s a risky plan, but if an elite team can be assembled to go into the Ghost Tower that hides the Soul Gem, it may be possible.  With that Boldvay departs, and Godhard and the crew rest up and plan to head out and reveal more of the undiscovered parts of his domain hexes.  They go about revealing the hexes from the camp south towards the center of his hex.  They avoid the east where rumors of brigands have been heard.  The party finds it to be mostly scrub terrain, mixed with forest and some hills.  They note a single hex of about a mile of mountainous peaks that abut the cliff face they had discovered earlier.  In all, Godhard comes in contact with a hamlet of 300 people who eagerly join his domain.  He also encounters a party of a Magic user, fighter, and cleric that match alignments, and are willing to join  the entourage.  They encounter a NG elderly cleric in a solitary tower, eking out an existence, and he also agrees to an alliance.  The next day after traveling west, they encounter a small hunting community led by a N cleric of Obad Hai.  He and his Druid assistant agree to help out with the domain and act as stewards of the land and to provide ample hunting and trapping opportunities.  Snowy the thief even manages to win the favor of a leprechaun they encounter, and over some cups of wine he agrees to provide aid to Godhard, as long as a little missing treasure here and there is acceptable.  In all Godhard has quite the good bout of luck in uncovering some new features of his future domain.  



Session Notes-  Longtime Brosr fixture and former player of this campaign Hollyfelled dropped by for this session.  It was great to have an old player and Brosr bro drop by for a game.  I’d love to see more of it and I hope he returns for more games.  It was a pretty procedural session, actually the first time we grinded hexes most of a session, but there was some combat, and some negotiation, some roleplay, and a lot of random table rolling.  I felt comfortable on rules and book management, didn’t get too lost in the weeds, but kept the rulings pretty RAW accurate.  AD&D continues to be the winning system for me, it just never fails.  Though lately I have been looking at classic B/X, I’d love to run just straight B4 The Lost City into X1 Isle of Dread, seems like such a great combo and such a streamlined system.  I don’t know, maybe someday.


Treasure and XP-  4 hill giants, 30gp= 7228xp/ 3PCs = 2428xp each. add % bonus if appropriate.


Graveyard-  4x H. Cav- Smashed by Hill Giants south of Godhard’s camp




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Nappendixia Campaign 3.0- Session 119 AD&D

  Nappendixia Campaign Session Report Session #-   119 Session Date-   1/30/26 Time Passed-   7 days Roll Call-   Godhard- C8 St...