Saturday, June 27, 2026

Nappendixia Campaign 3.0- Session 133

 


Nappendixia Campaign Session Report



Session #- 133



Session Date- 6/26/26



Time Passed-  2 days



Roll Call-  Trotter- R1

Ard- M/U3

Pentagon- C2

Primus- F1

Ralph- F1



Adventure Log-  After resting at Atagon’s tower, the party heads back into the buried step pyramid.  Dropping down into the second tier via the trapped stone floor flagstone, 7 goblins blunder into the chamber surprised.  5 are cut down with missile fire while the remaining 2 try to bolt but are also chased, caught, and slain before they can get back to the stairs down.  They make their way to the chambers of the Brothers of Gorm.  Relations remain good, and 2 brothers are granted to the party for assistance.  They descend into the third tier and manipulate the revolving corridor to head east.  It opened into a short corridor that ends in a door.  Forcing it open and ready for combat, they disturb 11 warrior maidens gathered around a table.  They attempt diplomacy as Primus turns away and removes his Brotherhood mask.  They introduce themselves as the Warrior Maidens of Madura and their leader Pandora is neutral but disappointed there are no women among them to join their ranks.  They tell them of all of the creatures they have slain in the pyramid, along with the cult of mages they eliminated.  They are impressed and when asked why the mages were so immediately aggressive they are told it’s possible the party disturbed one of their magic rituals, which they are very protective of.  In exchange, the maidens tell them of a nearby corridor where they can find a secret door containing snakes, but also a store of treasure.  They make their way to the location and find the secret door.  They prepare some flaming oil and a sleep spell and kick in the door.  A launching pit viper bites at Trotter’s armor, but immediately after the sleep spell puts the pair of snakes to sleep.  Inside a wicker basket they find thousands of silver pieces and 5 fine gems.  They offer the heavy silver to the brothers as tribute, and keep the gems.  Pleased to have good relations with 2 factions, and seemingly pushing back the third faction, they return to Atagon’s to rest, encountering and slaying a strange beetle crawling through the underbrush on the way home.  That night as they sleep, all are visited by strange dreams of a demonic bear.  


The upper level PCs, as well as the leaders of all the factions in the area-  Fort Dawnbreak, the Rustic Gnomes, the Hill Giant Gang, Atagon’s Sun Shard Order, the Evil Brigands, the Amazons of Myrinna, Kenny in his cave lab, and an unknown monster faction, all are plagued with visions and dreams all week, formless at first but eventually coalescing into a massive demonic bear adorned with a feathered headdress and warpaint.  On the evening of the 28th all are awoken at 3 am to a disturbance in the sky.  The massive Demon Bear, or some kind of image of it hovers in the sky above hex 3008, all can see and hear it somehow.  It proclaims itself the greatest source of evil in the universe, and is thankful for being summoned by the succubus formerly Nelson the Dragon’s aide many months ago.  While growing in power on this fertile world he was able to summon a powerful artifact from another time and place-  the dreaded Loc-Nar.  He holds the glowing green sphere fitted into a wooden sceptre.  He holds aloft 2 pitiful human prisoners and touches each to the Loc-Nar’s glowing power.  The first human is immediately disintegrated, while the second is tossed helplessly through a portal that must lead to another world.  Demon Bear proclaims-  Witness the power of the Loc-Nar.  Find it hidden in your lands.  The first faction to return the Loc-Nar to me will earn immeasurable power from me.  With that he tosses the sceptre, and streaks of light emanate from his hand in a thousand different directions as the Loc-Nar hurtles off to be hidden and found by a competing faction.  The faction leaders buzz with energy, knowing they must mobilize and act immediately to secure the Loc-Nar.  Thus begins the Great Race for the Loc-Nar.  This ends Chapter 11.  



Session Notes-  We began our July Braunstein this session.  I’m keeping it very loose since I have no idea what I’m doing.  I’ve recruited a player to help me adjudicate things, and he made a very nice digital starting map that really helped the players orient to the area, terrain, and faction locations.  All players were agreeable to running a faction, plus we recruited another member of our online crew to run a faction.  The giant faction will run on some kind of autopilot/oracle system.  Players will submit their weekly orders on Sundays for the month, and we will resolve things over Discord, and have weekly sessions on Fridays for any further adjudication, and for adventuring that may/may not also affect the braunstein. Factions will have 5 weeks to search the hexes for the Loc-Nar and decide what they will do with it.  Competing armies that battle will be resolved with AD&D combat scaled to 10 or 20 to 1.  This is all an experiment to see if we can run this and if it will be fun.  We will see.   



Treasure and XP-  Monsters- 7 Goblins 98xp, 2 Pit Viper, 436xp, 1 Bombardier Beetle 139xp= 673xp.  Treasure-  5 gems 1160xp= 1833xp/4 PCs (Ard is maxxed out until he can pay for training)= 458xp each.  Add % bonus if appropriate.  



Graveyard-  Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid.  (session 127) raised by the nearby cleric, indebted to 1500gp.  Alignment changed to NG.


Ard- Killed by Fire Beetles in the hidden step pyramid.  (session 127)  raised by the nearby cleric, indebted to 1500gp.


2 Brothers of Gorm- killed by mages of Usimigaras in the hidden step pyramid.  (session 131)


Pylon- died by poison needle trap in the hidden step pyramid.  (session 131)


Saturday, June 13, 2026

Nappendixia Campaign 3.0- Session 132

 


Nappendixia Campaign Session Report



Session #-  132 Session Date-  6/12/26



Time Passed-  5 days



Roll Call-  Party 1

Godhard- C10

2x P5 hench

Laurentis- C9

10x Lt Cav


Party 2

Trotter- R1

Ard- M/U3

Pentagon- C2

Primus- F1



Adventure Log-  Party 1 plans to check out the newly built road that leads from Fort Dawnbreak south into the domain.  It currently ends at the ruined moathouse they had previously discovered, and upon getting there after a days journey on fast horse, they notice that the moathouse has a den of wolves nesting in and around it.  They avoid the wolves as it is coming on dusk, and instead push on west around some hills to the village of Myrrina.  This is a community of CN Amazon type women ala Wonder Woman, but a little aggressive and unpredictable.  LG Godhard tries to parley at the gates of Myrrina for lodging, but the women don’t like the cut of his jib.  Laurentis offers to cure disease on a citizen, and Godhard tries to explain that he is responsible for building the new nearby road and the women’s attitude change and they offer them a nice patch of ground within their walls to stay on this Summer night.  The next morning they head south to reveal some unexplored terrain.  It turns out to be over a mile of marshland, and in the muck and mangroves 2 constrictor snakes try to drop down in surprise, but are quickly slain by the party.  With relations to Myrrina begun, and a new direction of unexplored terrain located, the party heads back to Dawnbreak for rest and resupply.  (5 days in the field)


Party 2-  Ard is gone for 2 weeks training with Boldvay.  On the 15th he returns with some new skills via teleport from Boldvay’s domain to the east.  He rejoins his colleagues at Atagon’s Tower, and they head out to their favorite delving location- The ruined pyramid.  Their rigging of the front door remains intact and they enter.  While staging on the first tier to descend down into the 2nd, 4 cave locusts come leaping out of the brass tubes in the center of the room.  The party squashes one and the other 3 are scared off leaping down into tier 2 and scuttering away.  They climb down to tier 2 and make their way back to the Brothers of Gorm, who welcome Primus, but have no brothers to spare to join the party.  They head off to explore more corridors connected to the strange spinning corridor area.  Upon getting to the spinning corridor and promptly opening it, the party comes face to face with a party of gnomish adventurers.  They are a bit lost, but still somewhat armed and supplied.  Primus makes a pitch that they should join forces, and they really take to the idea.  After some greetings, they fall in to further explore the dungeon with the party.  They use the rotating corridor to explore the SW portion of the tier, and discover a storeroom infested with Oil Beetles.  Trotter and one of the gnomes are both covered in the beetle's oil and the painful blisters make it difficult for them to continue.  Pentagon steps in and cures the affliction with some magic healing, and the party notices that the crates of food and wine in here are not that old, the crates that are still intact contain edible food and wine.  They leave this area and go west to check on the temple room where they fought the magic users last time, and find it empty.  The bodies from their previous combat have been removed, but the room is otherwise the same.  They find the nearby bunk room where they assume the mages were sleeping, and manage to find a secret door on the southern wall.  After much time figuring out how to open the door, they enter to find the quite desperate mage of Usimigaras waiting in his personal quarters with his pet guard wolf.  The party makes no haste in peppering him with arrows and javelins as Ard casts Sleep on the wolf and after resting after the combat, tries vainly to tame the wolf pet and tempt it with rations.  He keeps it muzzled and struggles to corral it back to Atagon’s Tower and secures it in a simple pen behind the stables.  The party returns to Atagon's with a locked box heavy with coins they secured from under the mages bed, and pry it open to discover 2500sp and 400gp.  Ard finds the mages spellbook and is pleased to find the spell Phantasmal Force.  



Session Notes-  Our group is developing a timing thing where we have about a half hour of time before everyone can get there, so we’ve been running quick mini sessions with the people present.  So far it’s been a good time to send out a scouting party to reveal a hex or 2 of unrevealed terrain to complete the hex clearing process, but I’m interested in exploring other ideas.  That half hour is also a good time to resolve player downtime actions, as needed.  This week we reread the rules for learning spells, and had 2 good surprise with missile opportunities. The ranger noted he will need to carry many more arrows in the future.  I don’t think there are arrow recovery rules RAW, but I allowed a 50% retrieval rate after combat.  I think some PCs made level 2 this week, or are very close.  


Treasure and XP-  Monsters- Cave Locust 38xp, 4x Oil Beetles 280xp, M/U3 of Usimigaras 165xp= 483xp.  Treasure- 2500sp/125xp, 400gp/xp= 525xp.  Total 1008xp/ 4 PCs= 252xp each.  Ard gets 400xp from spellbooks/scrolls.  Add % bonus if applicable.  



Graveyard- Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid.  (session 127) raised by the nearby cleric, indebted to 1500gp.  Alignment changed to NG.


Ard- Killed by Fire Beetles in the hidden step pyramid.  (session 127)  raised by the nearby cleric, indebted to 1500gp.


2 Brothers of Gorm- killed by mages of Usimigaras in the hidden step pyramid.  (session 131)


Pylon- died by poison needle trap in the hidden step pyramid.  (session 131)


Nappendixia Campaign 3.0- Session 133

  Nappendixia Campaign Session Report Session #- 133 Session Date- 6/26/26 Time Passed-   2 days Roll Call-   Trotter- R1 Ard- M...