Nappendixia Campaign Session Report
Session #- 132 Session Date- 6/12/26
Time Passed- 5 days
Roll Call- Party 1
Godhard- C10
2x P5 hench
Laurentis- C9
10x Lt Cav
Party 2
Trotter- R1
Ard- M/U3
Pentagon- C2
Primus- F1
Adventure Log- Party 1 plans to check out the newly built road that leads from Fort Dawnbreak south into the domain. It currently ends at the ruined moathouse they had previously discovered, and upon getting there after a days journey on fast horse, they notice that the moathouse has a den of wolves nesting in and around it. They avoid the wolves as it is coming on dusk, and instead push on west around some hills to the village of Myrrina. This is a community of CN Amazon type women ala Wonder Woman, but a little aggressive and unpredictable. LG Godhard tries to parley at the gates of Myrrina for lodging, but the women don’t like the cut of his jib. Laurentis offers to cure disease on a citizen, and Godhard tries to explain that he is responsible for building the new nearby road and the women’s attitude change and they offer them a nice patch of ground within their walls to stay on this Summer night. The next morning they head south to reveal some unexplored terrain. It turns out to be over a mile of marshland, and in the muck and mangroves 2 constrictor snakes try to drop down in surprise, but are quickly slain by the party. With relations to Myrrina begun, and a new direction of unexplored terrain located, the party heads back to Dawnbreak for rest and resupply. (5 days in the field)
Party 2- Ard is gone for 2 weeks training with Boldvay. On the 15th he returns with some new skills via teleport from Boldvay’s domain to the east. He rejoins his colleagues at Atagon’s Tower, and they head out to their favorite delving location- The ruined pyramid. Their rigging of the front door remains intact and they enter. While staging on the first tier to descend down into the 2nd, 4 cave locusts come leaping out of the brass tubes in the center of the room. The party squashes one and the other 3 are scared off leaping down into tier 2 and scuttering away. They climb down to tier 2 and make their way back to the Brothers of Gorm, who welcome Primus, but have no brothers to spare to join the party. They head off to explore more corridors connected to the strange spinning corridor area. Upon getting to the spinning corridor and promptly opening it, the party comes face to face with a party of gnomish adventurers. They are a bit lost, but still somewhat armed and supplied. Primus makes a pitch that they should join forces, and they really take to the idea. After some greetings, they fall in to further explore the dungeon with the party. They use the rotating corridor to explore the SW portion of the tier, and discover a storeroom infested with Oil Beetles. Trotter and one of the gnomes are both covered in the beetle's oil and the painful blisters make it difficult for them to continue. Pentagon steps in and cures the affliction with some magic healing, and the party notices that the crates of food and wine in here are not that old, the crates that are still intact contain edible food and wine. They leave this area and go west to check on the temple room where they fought the magic users last time, and find it empty. The bodies from their previous combat have been removed, but the room is otherwise the same. They find the nearby bunk room where they assume the mages were sleeping, and manage to find a secret door on the southern wall. After much time figuring out how to open the door, they enter to find the quite desperate mage of Usimigaras waiting in his personal quarters with his pet guard wolf. The party makes no haste in peppering him with arrows and javelins as Ard casts Sleep on the wolf and after resting after the combat, tries vainly to tame the wolf pet and tempt it with rations. He keeps it muzzled and struggles to corral it back to Atagon’s Tower and secures it in a simple pen behind the stables. The party returns to Atagon's with a locked box heavy with coins they secured from under the mages bed, and pry it open to discover 2500sp and 400gp. Ard finds the mages spellbook and is pleased to find the spell Phantasmal Force.
Session Notes- Our group is developing a timing thing where we have about a half hour of time before everyone can get there, so we’ve been running quick mini sessions with the people present. So far it’s been a good time to send out a scouting party to reveal a hex or 2 of unrevealed terrain to complete the hex clearing process, but I’m interested in exploring other ideas. That half hour is also a good time to resolve player downtime actions, as needed. This week we reread the rules for learning spells, and had 2 good surprise with missile opportunities. The ranger noted he will need to carry many more arrows in the future. I don’t think there are arrow recovery rules RAW, but I allowed a 50% retrieval rate after combat. I think some PCs made level 2 this week, or are very close.
Treasure and XP- Monsters- Cave Locust 38xp, 4x Oil Beetles 280xp, M/U3 of Usimigaras 165xp= 483xp. Treasure- 2500sp/125xp, 400gp/xp= 525xp. Total 1008xp/ 4 PCs= 252xp each. Ard gets 400xp from spellbooks/scrolls. Add % bonus if applicable.
Graveyard- Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp. Alignment changed to NG.
Ard- Killed by Fire Beetles in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp.
2 Brothers of Gorm- killed by mages of Usimigaras in the hidden step pyramid. (session 131)
Pylon- died by poison needle trap in the hidden step pyramid. (session 131)