Saturday, March 21, 2026

Nappendixia Campaign 3.0- Session 124 AD&D

 Nappendixia Campaign Session Report



Session #-  124 Session Date-  3/20/26



Time Passed-  5 days 



Roll Call-  Godhard- C10

2x P5 hench

Harry- T8

Kenny- M/U10

Boyo- C8

2xhench

Laurentis- C9



Adventure Log-  With a lot of the party wrapping up training from the defeat of Bartertown, scouts are sent out from Fort Dawnbreak to see if any more giant raids are coming.  Finding no giants after a few days in the field, the party gears up for an expedition back to the steading.  They fear they have left it alone for too long.  They take a larger party of cavalry to the old hamlet on the cliffside they liberated previously.  Here they bivouac the cav and horses, and head out on foot down the cliffside and back to the cave they were using to scout the hill giant steading.  The evening of the 23rd they arrive at the cave and during a meal and setting up camp they discuss if they should perform a nighttime raid or wait until dawn.  They decide to wait until dawn after Harry scouts the area using invisibility and a broom of flying.  He sees that the giants have acquired some new worg guards in the courtyard area, and  a few more hill giant guards are now posted at the front gate and on the perimeter.  They send Harry forward first with silence cast on him.  He sneaks up to the top of the guard tower and backstabs the hill giant there, wounding it badly but not killing it.  He drops down a rope for more of the party to climb up and squares off with the giant in the silence.  Laurentis makes it up into the tower and helps slay the giant but not before it dives down the stairs out of the silent area and yells out for help.  A huge melee breaks out in the lobby of the steading with giants and ogres coming out from interior doors, and the hill giant guard at the front gate getting involved too.  Kenny manages to create a wall of fire, blocking off 2 of 3 of the doors, and the giants and ogres already in the room are taken out.  They quickly leave through the one door not affected by the wall of fire.  In this part of the steading, they find a barracks full of juvenile hill giants, still dangerous, and they get the drop on them while they are still rousing, and slay them outright with the help of a wand of lightning.  A little further on as the yells and movement of defense grew, they encounter a room with several female hill giants, and one is the aggressive matron of the clan.  She attacks the party, but is cut down.  The other giantesses refuse to fight, and instead negotiate to share the matron's treasure and some information on the steading to the party.  They get some potions and some gold, and find out the giant chief’s trophy room and bedrooms are just ahead.  Kenny casts hold portal on what fortunately turns out to be the chief's bedroom door, and they pilfer both the trophy room and the queen's bedroom (after dispatching her pet cave bear) while the chief pounds on his held door.  They manage to escape the area just as the chief smashes through the door and the wall of fire expires.  They flee out of the steading with the queen’s jewels and a magic shield.  They make it back to the hamlet and wonder what the impact of the queen's stolen jewels will be on the tribe.


Session Notes-  Once again proved you can run games with no prep.  I had a super busy week at work and had no time to think about the game at all this week.  Regardless, players still had several choices about where they could take the game in ways that I could handle with 0 prep.  We also had a little discussion this session about some different ways the game could go from session to session including further assaults on the steading, mass combats vs the nearby brigands, both threats that will need to be dealt with.  We also have the option of playing with the Gamma World PCs that made it through the portal and using the conversion rules in the DMG, restarting with some 1st level PCs, and even having sessions run for/by Godhard in his new domain once set up.  



Treasure and XP-  Monsters-  3x Hill Giant 5640xp, 3x Ogre 635xp, 12x ogre 2125xp, Matron Hill Giant 1808xp, Cave Bear 755xp= 10,963xp.  Treasure-  3000gp, potions- hill giant control, extra healing, healing, poison, +3 Shield, gems- 1x2000gp, 1x5000, 3x1000, 4x500, 8x100, 5x50, 8x10gp= 17,980xp  Total= 28,943xp/ 4 players= 7236xp each.  



Graveyard-   4 Med Cav, 5 Lt Cav- smashed by Hill Giants outside Fort Dawnbreak.  Stigr (will be raised by Godhard) and more Med and Lt Cav- Blasted by Fireball from the Brigands M/U outside Fort Dawnbreak.  (session 122)


Laurentis of Red Frontier- turned to stone by a Medusa in the Ghost Tower. (session 123) Recovered with a Flesh to Stone scroll.  




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Nappendixia Campaign 3.0- Session 124 AD&D

  Nappendixia Campaign Session Report Session #-   124 Session Date-   3/20/26 Time Passed-  5 days  Roll Call-   Godhard- C10 ...