Nappendixia Campaign Session Report
Session #- 128
Session Date- 4/24/26
Time Passed- 2 days (+3 days downtime to sell the dagger at Ft Dawnbreak.)
Roll Call- Trotter- R1
Pylon- G F/T1
Ard- M/U1
Pentagon- C1
Adventure Log- A new ranger adventurer arrives from the forest, noticing the new visitors to the nearby cleric’s tower. On his way north, he passes near the swamp village and notices a group of 3 villagers heading north also in the direction of the cleric’s tower. Trotter the ranger arrives and is greeted by Pylon and Ard, out patrolling the grounds. They introduce themselves, only to find that the swamp villagers have also arrived and appear to seek parley, in their very rustic, uncouth ways. They introduce themselves as the LeBeau family, and that their patriarch, Pappy LeBeau is feared dead out missing on a frog hunt. They seek a brave party to find the frog that likely slew him and bring back his body, his family signet ring, and hopefully the body of the frog so it can be roasted. Pylon is able to make good relations via his charm, and they agree to travel to the swamp village and offer aid. The cleric introduces the party to Pentagon, a cleric acolyte who is to serve as the party’s envoy and medic when he is brought into the field. They agree to take Pentagon frog hunting and head out. The villagers escort them back to the village and from there they find the hunting trails and follow them through a maze of hedgerows and shrubs. The ranger takes point to avoid any surprises, and leads them through the twisting trails when they arrive at a clearing half filled with ankle to knee deep water and mud. Cautiously spying the area they notice three pounds start moving and each forms into a skeleton and moves forward to attack. The sturdy skeletons take a while to dispatch, but they are eventually smashed after the party realizes their arrow attacks are of little effect. The mage is quite effective with his staff and high strength. Just as that combat ends the giant frog lurking nearby launches a sneak attack, but again the ranger has a sharp eye and surprise is avoided. It lashes out at Ard right as he is trying to put it to sleep with his spell, ruining the cast. Wrapped in the frog's tongue, they begin pulling against each other, and with Pentagon grabbing on to add weight, Ard is not pulled towards the gaping maw of the frog. Just then Trotter reaches out and severs the tongue with his short sword. More blows rain down and eventually the frog is taken down by a backstab from Pylon, who then uses his tailoring skill to try to open the frog’s body cavity. There they find Pappy’s body and ring, along with a magic looking dagger. On the skeletons' shattered bones they find a gold bracelet of value. They improvise a litter and bring the frog and Pappy back to the village. Here they feast on frog’s legs and the villager’s tell them to tell the nation building cleric Godhard that they would be agreeable to negotiations on joining his citizenry. They also give the party a bag of 100 crudely crafted coins and allow them to keep the magic dagger as payment. They decide to sell it for a higher profit rather than keep it. They can make the deal at Fort Dawnbreak if they head back there after some rest. They return to the cleric’s tower content on a successful adventure and on helping the villagers.
Session Notes- This was an impromptu session I offered because I was free, and we had a new player show up. It’s always great to get new people entering the campaign, whether it be for a short or a long stay, regular or irregular. We had a good time, it’s also great when a new player just fits right in seamlessly from the start. I’m also enjoying the reset back to 1st level characters. One player commented last night that it’s like a different game comparing low level play to mid/high level. I’ll keep this brief as this was an unplanned session and therefore a shorter session report.
Treasure and XP- Monsters- 3x Skeleton 141xp, Giant Frog 75xp= 141xp. Treasure- Gold Bracer 150gp, 100x crude gold coins 100xp, Dagger +1 sold for 750gp/xp= 1000xp= 1141xp/4PCs= 285xp each. Add % bonus if appropriate.
Graveyard- Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp. Alignment changed to NG.
Ard- Killed by Fire Beetles in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp.
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