Nappendixia Campaign Session Report
Session #- 130 Session Date- 5/15/26
Time Passed- 6 days
Roll Call- Trotter- R1
Pylon- G F/T1
Ard- M/U1
Pentagon- C1
Primus- F1
Adventure Log- During downtime Trotter explores the area around the sunken pyramid some more and finds more signs of a small group of humanoids camping in the area. He finds tracks that lead into the open dungeon entrance. Also Pylon investigates the body of the stirge he kept, hiding its body in the woods to decay so he can later retrieve its strange proboscis. After unloading some treasure and upgrading some armor at Fort Dawnbreak, the party travels south to the dungeon entrance. They narrowly avoid a group of giant lizards along the way. After getting there, entering, and staging down the open flagstone floor trap, 2 hobgoblins are surprised when they open a door into the central chamber. Trotter and Primus pepper them with missiles while the rest of the party climbs down the rope into melee, slaying them. They search around a little more, and find the Brothers of Gorm. They present the hobgoblin scalps, and request a few Brothers to help hunt down the remaining monsters Trotter had tracked topside. The request is granted, and they emerge with 3 Brothers armed with chainmail and longswords. They are able to track down another group of hobgoblins, initially one who is quickly slain by a well placed arrow. Two more are defeated while hunched over the body of their comrade. They follow the tracks to the densest part of the wood, and creep forward in the foliage. Five more hobgoblins charge out to attack, but are fallen by a well placed sleep spell from Ard. They gather up the scalps and some treasure from the main camp, interrogating a spared prisoner to find the small group has been tasked with investigating the pyramid, but were lost in the wilderness for weeks, and unsure how to handle the nasty denizens inside the structure. They plan to pass this information on to Atagon. After returning with the Brothers and resting, they decide to head down into the next level to explore. They are allowed to access the next level through the trap door down into the Brotherhood's sacred ceremonial room. From there they access a hallway that ends in a door with a strange symbol and button adjacent to it. They carefully investigate it and check it for traps, and eventually open and enter the door revealing a 40 foot corridor that also ends in a door. On the inside of each door they find a larger panel with 8 symbols inscribed, each with a corresponding button. The gnome uses his stonecraft to realize the inside of the doorway is slightly curved, and intuits that the hallway can likely be made to pivot. They close the door and try to engage it, choosing the 4th symbol. It rotates 180 degrees. They exit the trick hallway into another corridor that also ends in a door. Pushing it open, they find an unused ruined temple containing a large gliding lizard. It leaps to attack, but is stymied by the party’s attacks and is eventually cut down despite resisting Ard’s sleep spell. They find a thief’s corpse with some treasure in his pack, and some fancy teak holy symbols. Laden with the treasure they return to the cleric’s tower to rest and consider finding some hirelings.
Session Notes- We got into it with some rules this session, checking our knowledge on surprise rules, missiles during surprise, gnome abilities, parry rules, and spell descriptions. Several players stepped up with rules knowledge/adjudication. It’s so great as a DM when players know their rules, especially ones that come up frequently. Keeps the game flowing and RAW attended to.
Treasure and XP- Monsters- 10x Hobgoblin 320xp, Draco Lizard 200xp= 520xp. Treasure- 40sp, 40gp, 50pp, 200gp for HG scalps, 400gp, 2x gem 100gpea., teak symbols 75gp= 1167xp= 1687xp/5 PCs= 337xp each. Add % bonus if applicable.
Graveyard- Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp. Alignment changed to NG.
Ard- Killed by Fire Beetles in the hidden step pyramid. (session 127) raised by the nearby cleric, indebted to 1500gp.
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