Saturday, June 27, 2026

Nappendixia Campaign 3.0- Session 133

 


Nappendixia Campaign Session Report



Session #- 133



Session Date- 6/26/26



Time Passed-  2 days



Roll Call-  Trotter- R1

Ard- M/U3

Pentagon- C2

Primus- F1

Ralph- F1



Adventure Log-  After resting at Atagon’s tower, the party heads back into the buried step pyramid.  Dropping down into the second tier via the trapped stone floor flagstone, 7 goblins blunder into the chamber surprised.  5 are cut down with missile fire while the remaining 2 try to bolt but are also chased, caught, and slain before they can get back to the stairs down.  They make their way to the chambers of the Brothers of Gorm.  Relations remain good, and 2 brothers are granted to the party for assistance.  They descend into the third tier and manipulate the revolving corridor to head east.  It opened into a short corridor that ends in a door.  Forcing it open and ready for combat, they disturb 11 warrior maidens gathered around a table.  They attempt diplomacy as Primus turns away and removes his Brotherhood mask.  They introduce themselves as the Warrior Maidens of Madura and their leader Pandora is neutral but disappointed there are no women among them to join their ranks.  They tell them of all of the creatures they have slain in the pyramid, along with the cult of mages they eliminated.  They are impressed and when asked why the mages were so immediately aggressive they are told it’s possible the party disturbed one of their magic rituals, which they are very protective of.  In exchange, the maidens tell them of a nearby corridor where they can find a secret door containing snakes, but also a store of treasure.  They make their way to the location and find the secret door.  They prepare some flaming oil and a sleep spell and kick in the door.  A launching pit viper bites at Trotter’s armor, but immediately after the sleep spell puts the pair of snakes to sleep.  Inside a wicker basket they find thousands of silver pieces and 5 fine gems.  They offer the heavy silver to the brothers as tribute, and keep the gems.  Pleased to have good relations with 2 factions, and seemingly pushing back the third faction, they return to Atagon’s to rest, encountering and slaying a strange beetle crawling through the underbrush on the way home.  That night as they sleep, all are visited by strange dreams of a demonic bear.  


The upper level PCs, as well as the leaders of all the factions in the area-  Fort Dawnbreak, the Rustic Gnomes, the Hill Giant Gang, Atagon’s Sun Shard Order, the Evil Brigands, the Amazons of Myrinna, Kenny in his cave lab, and an unknown monster faction, all are plagued with visions and dreams all week, formless at first but eventually coalescing into a massive demonic bear adorned with a feathered headdress and warpaint.  On the evening of the 28th all are awoken at 3 am to a disturbance in the sky.  The massive Demon Bear, or some kind of image of it hovers in the sky above hex 3008, all can see and hear it somehow.  It proclaims itself the greatest source of evil in the universe, and is thankful for being summoned by the succubus formerly Nelson the Dragon’s aide many months ago.  While growing in power on this fertile world he was able to summon a powerful artifact from another time and place-  the dreaded Loc-Nar.  He holds the glowing green sphere fitted into a wooden sceptre.  He holds aloft 2 pitiful human prisoners and touches each to the Loc-Nar’s glowing power.  The first human is immediately disintegrated, while the second is tossed helplessly through a portal that must lead to another world.  Demon Bear proclaims-  Witness the power of the Loc-Nar.  Find it hidden in your lands.  The first faction to return the Loc-Nar to me will earn immeasurable power from me.  With that he tosses the sceptre, and streaks of light emanate from his hand in a thousand different directions as the Loc-Nar hurtles off to be hidden and found by a competing faction.  The faction leaders buzz with energy, knowing they must mobilize and act immediately to secure the Loc-Nar.  Thus begins the Great Race for the Loc-Nar.  This ends Chapter 11.  



Session Notes-  We began our July Braunstein this session.  I’m keeping it very loose since I have no idea what I’m doing.  I’ve recruited a player to help me adjudicate things, and he made a very nice digital starting map that really helped the players orient to the area, terrain, and faction locations.  All players were agreeable to running a faction, plus we recruited another member of our online crew to run a faction.  The giant faction will run on some kind of autopilot/oracle system.  Players will submit their weekly orders on Sundays for the month, and we will resolve things over Discord, and have weekly sessions on Fridays for any further adjudication, and for adventuring that may/may not also affect the braunstein. Factions will have 5 weeks to search the hexes for the Loc-Nar and decide what they will do with it.  Competing armies that battle will be resolved with AD&D combat scaled to 10 or 20 to 1.  This is all an experiment to see if we can run this and if it will be fun.  We will see.   



Treasure and XP-  Monsters- 7 Goblins 98xp, 2 Pit Viper, 436xp, 1 Bombardier Beetle 139xp= 673xp.  Treasure-  5 gems 1160xp= 1833xp/4 PCs (Ard is maxxed out until he can pay for training)= 458xp each.  Add % bonus if appropriate.  



Graveyard-  Garrick Thislteflare- Triggered a trap and fell down the brass shaft in the hidden step pyramid.  (session 127) raised by the nearby cleric, indebted to 1500gp.  Alignment changed to NG.


Ard- Killed by Fire Beetles in the hidden step pyramid.  (session 127)  raised by the nearby cleric, indebted to 1500gp.


2 Brothers of Gorm- killed by mages of Usimigaras in the hidden step pyramid.  (session 131)


Pylon- died by poison needle trap in the hidden step pyramid.  (session 131)


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Nappendixia Campaign 3.0- Session 133

  Nappendixia Campaign Session Report Session #- 133 Session Date- 6/26/26 Time Passed-   2 days Roll Call-   Trotter- R1 Ard- M...