Nappendixia Campaign Session Report
Session #- 135
Session Date- 7/10/26
Time Passed- 1 week
Roll Call- The Goblins and their Monster leader Faction
Atagon and the Sun Shard Order Faction
Fort Dawnbreak Faction
Guidon's Evil Brigand Faction
The Amazons of Myrinna Faction/ Kenny’s Cave Hideout Faction
Adventure Log- Julystein Week 2 Events and Wrapup-
Saturday Guidon’s search party finds the Loc-Nar in a hex adjacent to their eastern keep.
Monday Atagon’s Tower is assaulted by the brigands with their secret green dragon ally. The dragon breathes poison gas on the tower but is quickly slain by Atagon’s magic Sun Device. The brigands make entry and slaughter many before being driven back by an insect plague.
Guidon uses the Loc-Nar to crack open Atagon’s tower, then some goblin scouts arrive at the location, and Guidon allows them to use it to resurrect the dragon’s corpse as an undead, along with some undead minions.
Cowpens is attacked by goblins but they are repelled, about 30 goblins are captured and the force is routed.
An army of the good factions is forming north of the brigands western keep. A force of over 300 is observed.
The Coalition of Good factions army moves south to assault the western brigands on Thursday. They send some invisible PCs forward to plant a bomb and create a breach in the wall. Having seen the approaching army, the Brigand’s mage conjures an Air Elemental, and when the bomb goes off the elemental unleashes a tornado that crushes the light foot charging the breach. Several fireballs and flame strikes destroy the elemental as more troops begin assaulting the walls and archers on both sides let loose. The brigand’s mage then creates a wall of ice to further block the breach. A final fireball turns the wall to steam, and the Brigand leader runs into the foggy breach to take on the incoming troops personally. The mage thinks better and casts fly and flees. Stigr and Seth, 2 PC fighters on the battlefield, move through the breach to engage the brigand leader who is too strong for the rank troops. The fighters along with a well placed hold person spell manage to take down the leader. The assaulting forces of good rout the brigands and many flee into the countryside. The forces of good rest and calculate their next move.
The following day, after getting bad news about the destruction of the goblin forces at Cowpens, Guidon moves west to attack the good army’s camp with only a few goblin wolf riders and their undead dragon and zombie minions as allies. They get to the camp and find it devoid of troops, only camp followers and blacksmiths and armorers. Furious to have missed the army, the dragon and brigands attack the camp and level it. All equipment, resources, and specialists are destroyed or routed.
Seeing as how blood was shed and battle raged, but the wielder of the Loc-Nar had no hand in the combat, the ire of the Demon Bear was roused. It appears huge in the sky before Guidon- “Puny man, you have possessed the Loc-Nar for a week and what have you done with it? Cracked open an empty tower and missed a huge battle. You don’t deserve the Loc-Nar.” And with that the bear snatches the magic orb and teleports itself along with the goblins and undead dragon to the brigand’s newly captured keep, where the armies are resting. He addresses the leaders of all the factions- Guidon has failed as a worthy herald, I put this Loc-Nar on the ground before all of you. In one week I will return to see if one of you is worthy to wield it and be my rightful aide. He summons a symbol of fear in the air above the Loc-Nar and disappears, leaving everyone pondering their next move.
Session Notes- This was a session we tried to do too much maybe, but it was a fun and productive session. The guys had spent a few days coming up with an assault plan on the keep, so they had a pretty elaborate plan and executing it took some time, plus adjudicating the mass combat, and then adding in the individual combat, plus a lot of spells were being thrown around so there was time taken up to look up lots of spell rules. In all the DM running got us through it and everything was adjudicated mostly by the book without getting too bogged down, we definitely eyeballed the morale rules at the end of the session, but with the breached wall, dwindling force, and leader incapacitated, they likely would have broke morale. We probably should have allowed the good guys one final swing to represent their running away, but you can’t get everything in a session. So far we have been using session play during this braunstein to roll out the bigger battles of the week. Now that the Loc-Nar is up for grabs for a week I wonder who will attempt to wield it and what they will do with it. Hopefully the week's events will set up for some kind of cool opportunity for session play. The low level PCs haven’t really gotten involved yet, maybe now that some of the bigger threats on the board have been eliminated they will take a bigger role, we will see.
Treasure and XP- Plate +3, Shield +2, Longsword +3, Elven Cloak, Potion- superheroism, animal control, Ring of mammal control, Javelin +2- Brigand Leader’s magic items
Graveyard- 10x Gnomes killed by Guidon’s Brigands cavalry charge into the siege camp outside the western brigand Keep. (session 134)
109x Troops of the Coalition of the Good killed at the assault of the Brigands Western Keep (session 135)
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